| 07-20-2006, 08:05 PM | #1 |
Okaaay...here's what I need. Creat my own model.It looks good.Until I remembered I didn't know how to make anims...When I open Sequence Manager (War3 Model Editor v1.02) I try adding a sequence but when I play it the model doesn't move.Could someone tell me how to do it right?...Please... |
| 07-20-2006, 08:48 PM | #2 |
you have to make the animations in whatever program you modeled it in..say 3ds max, milkshape, whatever. you make your stand 1 animation..leave a couple frames inbetween. make your stand 2 or w/e leave some frames(this is in the modeling program) untill you have all of your animations done. than you go into sequence manager and add sequences to seperate 1 animation from another in the timeline. |
| 07-20-2006, 09:15 PM | #3 |
if you're using 3ds max, download the art tools and read the documentation. |
| 07-21-2006, 12:26 AM | #4 |
Yes, they saved me from forever annoying TDR with questions of stupidity. |
| 07-21-2006, 02:12 AM | #5 |
Well I'm using Milkshape. I know now how to make the anims-frame by frame.But! There's always a catch. I have to sellect some vertices to asign them to a joint.But every FoV can't offer me the needed visibility to sellect them,and when I move the joints in the frame strange things happen.I can't sellect in 3D view so there's got to be another way. |
| 07-21-2006, 08:16 AM | #6 |
well, I don't know anything about milkshape. RDZ is the local milkshape expert, so pray for him to come and look at this. |
| 07-21-2006, 11:31 AM | #7 |
Is there a chance you might tell him if you saw him? |
| 07-21-2006, 02:50 PM | #8 |
You can combine selection in one view with deselection in another to get the selection you want. So you can select what looks like what you want in the front view, for example, and then look at the side view and deselect the vertices that were hidden behind the ones you wanted. |
| 07-21-2006, 03:09 PM | #9 |
What Guesst said. Bear in mind that if you select some vertices and assign them to a bone, you can select another different group of vertices and assign them later on; they will add to the bone's vertices, not override the original set. If you see what I mean. |
| 07-22-2006, 01:04 PM | #10 |
Thank you all. You've given me a great boost to my project and you might see it in the near future :) |
