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Wild Walk, Immolition and Spiked Caprace as targetable or multi effect?

07-21-2006, 12:15 AM#1
Sardius
I know this probably cannot be done through simple ability editing and will probably require triggers?

I am using familiars in my map, one wind walk, one has immolition and one spike caprace..

1.) For Wind Walk, when the familiar uses the skill I want the hero to come under the exact same effect... So if the familiar casts Wind Walk level 2, and the hero is near by, he too will come under wind walk level 2... Either that or make it so wind walk is targetable...

2.) I also want to make immolition targetable, much like Lightning Shield.

3.) Finally is it possible to make Spike Carapce a useable and targetable skill like Frost Armor?
07-21-2006, 12:50 AM#2
Fin.
I think the only way is to use a trigger to add the ability to the hero, and then if its windwalk order it to cast it, for immolation add item immolation to the hero and for Spike Carapace you can just add the ability to the unit with a dummy spell and remove it after the duration. If you dont want to do that you could try simulating the effects with other triggers I guess
07-21-2006, 01:20 AM#3
Sardius
Well I did this for Wind Walk and it has appeared to work quite well, except it still doesn't solve the problem of level... Like if he is casting a level 3 Wind Walk, then I want the hero to also use a level 3 wind walk... And also, I don't want it to consume the mana of the hero, just from the familiar.

Trigger:
Wind Walk
Collapse Events
Unit - Sword Spirit 0000 <gen> Begins casting an ability
Collapse Conditions
(Ability being cast) Equal to Art of Stealth
Collapse Actions
Unit - Add Art of Stealth to Hero 0005 <gen>
Wait 0.01 seconds
Unit - Order Hero 0005 <gen> to Orc Blademaster - Wind Walk
Wait 0.01 seconds
Unit - Remove Art of Stealth from Hero0005 <gen>

Problem
07-21-2006, 01:29 AM#4
Fin.
You dont need a hero point, and remove the windwalk ability right away after you order it to cast it and it wont show up
07-21-2006, 01:35 AM#5
Sardius
Ya sorry I noticed that, I got that aspect working but I re-edited my post you replied to explaining the new problem I'm faced with with that trigger, such as level of the skill and mana cost.
07-21-2006, 01:40 AM#6
Fin.
Well create a dummy windwalk ability for every level of it there is, then use if then else function If level of art of stealth is equal to 1, then add dummy windwalk 1, also make sure all the dummy windwalk abilitys you make have 0 for mana cost. Also did you try without the waits? I dont believe they are neccessary
07-21-2006, 03:15 AM#7
Sardius
"If level of art of stealth is equal to 1"

Eh? I can't find that condition anywhere. Can you point me in the right direction?
07-21-2006, 03:19 AM#8
Fin.
Its in integer comparisons under unit - level of ability for unit
07-21-2006, 05:10 AM#9
Sardius
1.) I am guessing that making an ability that is not targetable, is difficulty via triggers to make targetable? Or I guess, what, you just make a dummy skill, and then have the targeted learn, use, and remove the non target spell?
But what is a good targetable ability that would make a good dummy ability for this?

2.) And what about an ability that is entirly non useable? Like Spike Carpace, what would you do if you would want the effects of spiked carpace to be a duration determined by the dummy skill? Like if I want it to last 30 seconds on the target, but I don't want the ability icon to be there for 30 seconds.
07-21-2006, 05:30 AM#10
Fin.
For spike carpace you would have to have the icon showing, perhaps a better way though is to see if you can add item abilitys via triggers that have the same effects, these dont show up. Im pretty sure there are ones for both armor bonus and return dmg. For dummy ability I guess you can use curse or something of the sort, i'm not sure whats the best just do a search
07-21-2006, 05:35 AM#11
Sardius
I noticed a problem with immolation though, its not just a "use, duration" its an ability that needs to be activated and deactivated... So if I use immolation on my familiar, would the icon for immolation and the ability need to remain on the hero in order to have the ability activate?, until the familiar deactivates it?
07-21-2006, 06:01 AM#12
Fin.
I believe there is an item immolation ability, it wont show up just add it when your familiar turns on immolation and remove it when its turned off
07-21-2006, 07:02 AM#13
Sardius
What trigger would I need to use for the immolation event since the skill isn't just being used but "activated/deactivated" So when immolation is active the target learns the ability, when its deactivate the ability is removed. I can make my hero use immolation when my familiar activates it, but I'm unable to find a way to remove the skill when the familiar deactivates it.

I tried this in the hopes it would remove it upon immolation being deactivate dbyt it didn't do work.

Trigger:
Immolation Off
Collapse Events
Unit - Fire Spirit 0008 <gen> Is issued an order with no target
Collapse Conditions
(Issued order) Equal to (Order(unimmolation))
Collapse Actions
Unit - Order Sorceress 0017 <gen> to Night Elf Demon Hunter - Deactivate Immolation
Unit - Remove Immolation from Sorceress 0017 <gen>


I also could not find any item abilities that did "return damage"
07-21-2006, 04:22 PM#14
Sardius
Ok, well I got the trigger working for the hero activate and deactivate immolation when my familiar does, but I tried using the item ability of immolation cloak and an icon for the skill STILL appears on my heroes ability bar.

The action trigger I use is Unit: add ability to unit "Item: Immolation"

Also, I am faced with another problem, if I just let my familiar run out of mana and immolation automaticly deactivates, the hero immolation does not turn off.. *sigh* This is starting to get real frusrating. Almost considering just abandoning this all together and just cloning Lightning Shield and changing the graphic, but I don't just want a cloned skill, immolation is unique...

But I need to figure out a way so the damn icon doesn't appear on the hero, using the item ability doesn't help... And I also need the skill to automaticly deactivate as well if the familiar runs out of mana... Can someone please help?
07-21-2006, 08:48 PM#15
darkwulfv
Well for the immolation, If you want it to be targetable I suggest just modifying lightning shield to use the immolation damage, SFX, etc. Also, for windwalk, here's a trigger I tihnk might work. For the Immolation item, did you try making it so there is no icon?

Trigger:
WINDWALK TRIGGER
Collapse Events
Unit - A unit Begins casting an ability
Collapse Conditions
(Ability being cast) Equal to Wind Walk (Neutral Hostile)
Collapse Actions
Unit - Add Wind Walk to HERO
Unit - Set level of Wind Walk for HERO to (Level of Wind Walk (Neutral Hostile) for FAMILIAR)
Unit - Order HERO to Orc Blademaster - Wind Walk
Wait 0.01 seconds
Unit - Remove Wind Walk from HERO

Here's a checklist:
-replace the HEROs and FAMILIARs with their corresponding units.
-replace all the Wind Walk (Neutral Hostile) with the Familiar's wind walk.
-replace all the Wind Walk with the Hero's wind walk.
Hope this works...