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Two Blink-Like Skills

07-21-2006, 12:58 AM#1
randability
Well, it is my first post here; greetings. I've stumbled upon a bit of curiosity on two similar skills and how they work. I'm not asking for a every-step way how to do them, but just suggestions. I am pretty sure there are a plethora of paths to recreate this skill, so I'd like to hear how you would do it. I don't have definate names for the skills, so I'll just describe them to you folks.

Note: Both of these skills can go through doodads and height differences as blink can.


[First Skill]
- Unit starts at point_a.
- Unit uses skill.
- Unit selects target point: point_b; anywhere on the ground within range.
- Unit is teleported using the blink skill.
- Unit stands at point_b, unable to move unit clone catches up.
- A clone of the unit with no collision walks from point_a to point_b
- Anything the hollow clone walks through sustains damage.
- Clone dissapears at where the unit is standing.


I suspect an altered version of Tauren Chieftain Shockwave mixed with Blink, but I question, how does the shockwave stop at the exact spot where the unit is now standing (point_b)?




[Second Skill]
- Unit starts at point_a.
- Unit uses skill.
- Unit selects target point: point_b; anywhere on the ground within range.
- Unit, or what appears to be the unit loses collision, is dubbed unclickable (probably Locust) and unable to be attacked.
- Unit walks from point_a to point_b with a dragging effect*[0].
- Etheraled Unit damages any enemies in it's path with a blood splatter effect on contact.
- Unit becomes clickable and sustainable to damage at point_b.
*[0] := The dragging effect is similar to the High Templar's from Starcraft:



My guess is that the unit is put into a "raven form" from the Druid of the Talon's skill, and set invulnerable with the Locust skill. Not sure about the damage/blood splatter.


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I thank everyone for their help, and feel free to ask about anything if there are any insecurities or discrepancies.
07-21-2006, 01:18 AM#2
map-maker
both of these skills are something like from fangorams skill in aotz >.> shredder and execute the weak.
07-21-2006, 01:28 PM#3
randability
Does anyone have any ideas how to recreate them then?
07-21-2006, 02:56 PM#4
The)TideHunter(
Jass would be the only working, option. For top quality.
I could re-create them if you wanted me too.
It could take maybe a day per spell, but the summer holidays have began for me today.
07-21-2006, 04:21 PM#5
Fin.
It seems you could make them in gui, just for the first one after the unit casts blink pause or stun the caster, create a clone and order it to move to point b, then I think you can turn on a trigger if a unit comes within so much range of clone damage it with how much you want, then just kill clone when it reaches point b and unpause unit

For second one to do your drag effect you turn on a periodic time event of .01 and use instantly Move unit instantly to Position of unit offset by 5.00 towards Angle from Point_a to point_b degrees
07-21-2006, 04:37 PM#6
randability
Well, thought about the GUI, but as The)TideHunter( pointed out, it is indeed inefficent and sloppy. I shall try a Jass approach, though Jass is completely new to me (In other words, I have no idea where to start). I'll start RTFMing today, and hopefully overcome my noviceness.

Thanks.