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Bug Lord

07-21-2006, 02:00 AM#1
Argo
The first boss for Virus.
Polies: 1102
legs are from Blizzards' Spider model
EDIT: FINISHED MODEL!
Attached Images
File type: jpgBug_Lord_WIP.jpg (62.1 KB)
File type: jpgBug_Lord_WIP2.jpg (47.5 KB)
File type: jpgBug_Lord_WIP3.jpg (43.6 KB)
File type: jpgBug_Lord_WIP4.jpg (50.7 KB)
File type: jpgBug_Lord_WIP5.jpg (61.4 KB)
File type: jpgBug_Lord_fin1.jpg (33.5 KB)
File type: jpgBug_Lord_fin2.jpg (43.1 KB)
File type: jpgBug_Lord_fin3.jpg (53.1 KB)
File type: jpgBug_Lord_fin4.jpg (39.0 KB)
07-21-2006, 03:07 AM#2
Chriz.
Not enough detail, it's hard to make out what it is. Maybe it's just the render though.
07-21-2006, 03:13 AM#3
Argo
Quote:
Originally Posted by Chriz.
Not enough detail, it's hard to make out what it is. Maybe it's just the render though.

Its a spider/human... dont see how you can't see that...oh ya its more like a robot human
07-21-2006, 03:19 AM#4
Chriz.
Hmm, but the human part just seems like a big 3D T shape : P Im sure the skin will make it look better anyway.
07-21-2006, 03:24 AM#5
Argo
Quote:
Originally Posted by Chriz.
Hmm, but the human part just seems like a big 3D T shape : P Im sure the skin will make it look better anyway.

Take a look at the new pic its not T shaped.
07-21-2006, 05:11 AM#6
swordmas100
i think that a black and white unit among an army of colorful things wouldn't look so good..... but then that's just me.....

07-21-2006, 08:22 AM#7
TDR
Quote:
Originally Posted by swordmas100
i think that a black and white unit among an army of colorful things wouldn't look so good..... but then that's just me.....

...if you're not kidding with that, then you're a moron.

Argo, can you show us a wireframe please?
07-21-2006, 03:33 PM#8
Argo
Added Wireframe
07-21-2006, 04:10 PM#9
Chriz.
Oh now I see it : )
07-21-2006, 10:26 PM#10
Argo
Model is now finished. Needs skin and animations.
07-22-2006, 03:05 PM#11
TDR
umm...I hope you don't take this wrong, but let's just say I had higher expectations from you.

And when people ask for wireframes, it means that you take a screenshot of your perspective viewport with edged faces turned on, so the polygons can be seen clearly on the mesh; don't render with wireframe, because it can be confusing. This model was low poly enough to figure out (by the way, your mesh has ngons and there's a waste of polygons where the arms connect to the torso, you should clean that up), but it would have been better to do it like I said. Just for you to know from now on.
07-23-2006, 08:49 AM#12
Werewulf
that face reminds me of a childrens book bug character.

and ja..abit..basic..but..ja.