| 07-21-2006, 02:00 AM | #1 |
The first boss for Virus. Polies: 1102 legs are from Blizzards' Spider model EDIT: FINISHED MODEL! |
| 07-21-2006, 03:07 AM | #2 |
Not enough detail, it's hard to make out what it is. Maybe it's just the render though. |
| 07-21-2006, 03:13 AM | #3 | |
Quote:
Its a spider/human... dont see how you can't see that...oh ya its more like a robot human |
| 07-21-2006, 03:19 AM | #4 |
Hmm, but the human part just seems like a big 3D T shape : P Im sure the skin will make it look better anyway. |
| 07-21-2006, 03:24 AM | #5 | |
Quote:
Take a look at the new pic its not T shaped. |
| 07-21-2006, 05:11 AM | #6 |
i think that a black and white unit among an army of colorful things wouldn't look so good..... but then that's just me..... ![]() |
| 07-21-2006, 08:22 AM | #7 | |
Quote:
Argo, can you show us a wireframe please? |
| 07-21-2006, 03:33 PM | #8 |
Added Wireframe |
| 07-21-2006, 04:10 PM | #9 |
Oh now I see it : ) |
| 07-21-2006, 10:26 PM | #10 |
Model is now finished. Needs skin and animations. |
| 07-22-2006, 03:05 PM | #11 |
umm...I hope you don't take this wrong, but let's just say I had higher expectations from you. And when people ask for wireframes, it means that you take a screenshot of your perspective viewport with edged faces turned on, so the polygons can be seen clearly on the mesh; don't render with wireframe, because it can be confusing. This model was low poly enough to figure out (by the way, your mesh has ngons and there's a waste of polygons where the arms connect to the torso, you should clean that up), but it would have been better to do it like I said. Just for you to know from now on. |
| 07-23-2006, 08:49 AM | #12 |
that face reminds me of a childrens book bug character. and ja..abit..basic..but..ja. |
