| 07-22-2006, 09:27 AM | #2 |
add Trigger: Custom Script: local destructable array udg_Temp_DesIt can leak a location however, move the last action to just above the wait to fix it. |
| 07-22-2006, 10:14 AM | #3 |
I keep getting these compile errors. Like expected endloop and expected variable etc. I tried putting that line in several places but same problem. What should I do/where do I put it? |
| 07-22-2006, 10:59 AM | #4 |
that trick isn't valid syntax for arrays, at least in the WE. convert the trigger to custom text and use a different name for the array. |
| 07-22-2006, 11:11 AM | #5 |
Your spell wont work anyway im afraid. Your code condition says: Trigger: Tree_Ring[(Player number of (Owner of (Picked unit)))] Equal to TrueTheir is no Picked Unit in a trigger condition, Picked unit is used for the action: (Pick units in critera.) |
| 07-22-2006, 03:57 PM | #6 |
establish ur local as the first thing in the actions function |
| 07-22-2006, 04:40 PM | #7 |
Tried that, it failed. Condition is triggering unit in the editor but picked in that post for some reason...Anyway condition is fine. |
| 07-23-2006, 06:19 AM | #8 |
Hulk Smash resolved! |
