| 07-22-2006, 10:23 AM | #2 |
That because you used a wait command in a Loop, that won't work in GUI. You have to write it in Jass. BTW: It creates 2551 Rocks not 2500. (1+50+50²) |
| 07-22-2006, 11:12 AM | #3 |
You can have waits in loops, but its asking for trouble. |
| 07-22-2006, 11:22 AM | #4 |
The cause is probably another trigger changing integer A, since that variable is global and can be changed during triggersleeps. |
| 07-22-2006, 12:03 PM | #5 |
Yea i probally is. Use should use a local int and a custom loop, rather than Integer A. |
| 07-22-2006, 12:05 PM | #6 |
Thats ironic, I added the wait conditions to try and make it more stable O.o . I will convert it to jass, remove waits, and create an archive of the original trigger. P.S: thanks for the help, fireeye, i will add rep for ya |
| 07-22-2006, 01:14 PM | #8 |
why is your JASS version in GUI? |
| 07-22-2006, 01:24 PM | #9 |
You want to create a field of stones in cube form, right? If yes, why do you use such a complex trigger, i've created a trigger (the map is attached) which creates 2500 Stones in a cube form, it's really simple. Uhm, but i forgot to destroy the points, but the leak is minimal, because i don't use any array. |
| 07-22-2006, 02:36 PM | #11 |
There's is a thing called the thread limit. The function will stop after a certain amount of data is handled. You can fix this by letting the destructable creation be done in another trigger and running that trigger 2500 times. (or by using ExecuteFunc) |
| 07-22-2006, 04:21 PM | #12 |
String limit . . . yes, i thought it might be that, becauswe when i was looking at a maze generator, he had the problem. I dont think WEU fixes it either. Ok, I will try the running the action another few times, but can you also tell me more about this "execute function" thing?] edit: rep given |
| 07-22-2006, 05:13 PM | #13 |
String limit and thread limit are very different, a thread is something like a trigger, but the thing that runs the trigger. Its very complicated, its to do with programming, while strings are characters. |
