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Textureproblem with Zombiemodel

07-22-2006, 02:11 PM#1
xXm0rpH3usXx
this problem came up when a friend of mine tried to model a zombie, can anybody help him?

Quote:
Hi, i have got a problem with the texture of a model of mine and i hope that u can help me with that. My zombie has got 3 textures with seperate IDs.
Although showing up right in the WC3Viewer, they mess up in the WE.

This is the model (lower one -> ingame):

Zoom (requires log in)

And here you will find the mdl Modell-File:

http://home.arcor.de/Warlock0/Zombiefinal2.mdl

I've checked all Paths in the World Editor already and I have definitivly importet all needed files.
The error is equal at any animation.
Attached Images
File type: jpgZombieTexturerror.jpg (151.5 KB)
07-22-2006, 03:37 PM#2
TDR
Yeah, I'm moving this to the mdl section where it belongs.
07-22-2006, 05:28 PM#3
Guesst
What did you make this in? TVertices should be between 0 and 1, and some of yours are more than 1. If this was exported from 3ds Max, I'd try collapsing the stack on your mesh and exporting again.
07-22-2006, 05:53 PM#4
xXm0rpH3usXx
collapsing what?? and its done with 3DSMax
07-22-2006, 05:59 PM#5
Guesst
Are you using dex or Blizzard's one? On the modify window, there's that stack of stuff, one of which is probably unwrap. Right click on the list and go to "Collapse all" or something.
07-22-2006, 06:26 PM#6
Rao Dao Zao
Could always put WrapWidth and WrapHeight on the textures and see what comes out?