| 07-22-2006, 06:16 PM | #1 |
Trigger: remove
![]() Conditions
dosent do any thing, tested it in bnet to. maybe i have my condition wroung? |
| 07-22-2006, 06:28 PM | #2 |
If no player is in the slot, then there is no player, only a slot, and thus the player is not in 'All players'. Thus using for each integer is far superior. |
| 07-22-2006, 07:06 PM | #3 |
so ummm.... how do i fix it? |
| 07-22-2006, 09:21 PM | #5 |
I recomend you go to this tutorial, evilmapcreator: http://www.wc3campaigns.net/showthread.php?t=55022 It shows you how to reduce memory leaks in gui. The trigger you used will create delays for your map. The)TideHunter('s version is correct, use that. But I really recomend that you try out the tutorial, or your map will have major delays if all your triggers have memory leaks. |
