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About the "Player selects a unit event"

07-23-2006, 02:04 PM#1
Mezzer
Anyone know why there's a delay in it firing? And better yet, anyone know a workaround to detecting when a players selects a unit, as well as being able to reference that unit, without the delay?
07-23-2006, 02:39 PM#2
Vexorian
My theory is that blizzard's programming were doing really well with the engine, but it had a lot of camera problems so at the half of the development time they decided to redo the game engine.

It was really difficult and they didn't have enough time to polish / let it have sense.

That's the reason of all the glitches and limitations.

And no, there is no work around (at least not for multiplayer)
07-23-2006, 07:00 PM#3
The)TideHunter(
You could attach a trackable to every unit, and a local trigger, but thats a pain and unreccommended.
07-23-2006, 07:07 PM#4
Captain Griffen
Quote:
Originally Posted by The)TideHunter(
You could attach a trackable to every unit, and a local trigger, but thats a pain and unreccommended.

Except trackables cannot be deleted, moved, or anything like that.
07-24-2006, 12:26 AM#5
Mezzer
So no way then... Ah well, thx anyway guys!
07-24-2006, 12:41 AM#6
darkwulfv
uhhh maybe make a trigger that turns on that trigger w/ a wait or somthing?
07-24-2006, 11:32 AM#7
iNfraNe
Quote:
Originally Posted by The)TideHunter(
You could attach a trackable to every unit, and a local trigger, but thats a pain and unreccommended.
And will still have the delay.
07-24-2006, 01:14 PM#8
The)TideHunter(
Quote:
Originally Posted by iNfraNe
And will still have the delay.

No it wont, trackables are fast, it would be near instant.
07-24-2006, 01:49 PM#9
Mezzer
Well, I only need to do this for 12 units, so would that make things easier for trackables?