| 07-25-2006, 06:22 AM | #1 |
I read whitehorns tutorial on how to remove geosets on certain anims, only it hasnt worked Can someone explain how to relate a geoset to a lsit of anims so the geoset will be hidden when it is that animation. It converted right but when i put it ingame the gun didnt disseapear on the other animations. can somebody please help? if it helps the unit is going to have a pistol when on alternate and a machine gun when on normal, both guns show on all animations. |
| 07-25-2006, 04:05 PM | #2 |
In max all you need to do is add a visibility track, and set the visibility to 0 for an amount of time. Dont knnow what progran you are using though. |
| 07-27-2006, 08:47 PM | #3 |
im using oinkerwinkles vertex mod n other tools. it doesnt matter i jsut amde 2 models, it doubles the size pretty much but at least they work :) |
