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Desert Valley (Capture the flag)

07-26-2006, 01:25 AM#1
operator
The map is released: http://www.wc3campaigns.net/showthre...170#post826170


Desert Valley is a capture the flag map with a little twist. This map is in 3d. The game sets place in a little valley. There are two sides of a river; South and North. On each side there are some landscape with creeps to kill (In other words gain xp) When you feel you get strong enough, you may try too steal the enemys flag wich is located in they're house. (House model(s) by xXm0rpH3usXx) Now, there are allways equiptable weapons and armor to buy. I use Freakazoid's Rpg-engine (*Rep him to the sky*) That includes that you may save your hero with items. The map also uses an atribute system (Included in Freakazoid's Rpg-engine)

AgentSmith has made a new cool looking terrain! . Now, I still have some things to get done at the map. Release = 31-7-06

I wan't to thank Freakazoid for his Rpg-engine (and everyone else helping him making it) and for helping me getting it working in my map :)

p.s: New map name: Capture The Flag 3D
Attached Images
File type: jpgDV1.JPG (86.1 KB)
File type: jpgDV2.JPG (87.4 KB)
File type: jpgDV3.JPG (94.6 KB)
File type: jpgDV4.JPG (101.7 KB)
File type: jpgDV5.JPG (85.3 KB)
File type: jpgDV6.JPG (101.8 KB)
File type: jpgCFT3D1.JPG (120.8 KB)
File type: jpgCFT3D2.JPG (93.2 KB)
File type: jpgCFT3D3.JPG (146.7 KB)
07-26-2006, 05:04 AM#2
ghenjis
Looks cool. I'll give it a shot, any assumption of a release date area?
07-26-2006, 10:49 AM#3
operator
Maybe in the end of this week. Got most of the system down, Just have to make creeps and such
07-26-2006, 11:26 AM#4
xXm0rpH3usXx
a bit empty....
but else nice, a bit more information about gameplay???
like is there any use of wizardry or are they divided into heroclasses??
07-26-2006, 01:08 PM#5
operator
Well, there is only one hero. My thougth was that the player ''creates'' his hero in way of armor/clothes, shields and weapons. I will hold on to this in the first version. I migth add more heroes later on. Then I need weapon/shield less models.
07-26-2006, 07:22 PM#6
Freakazoid
Woo, looks cool , are there creeps or mobs who defend?

AI?
07-27-2006, 08:16 AM#7
refl3ction
that would be sweet, a ctf with ai... like half of ai team defends other half offends sweetness... but yea u should add some rocks and hills to make it look better.
07-27-2006, 10:50 AM#8
operator
Well, there ar some creeps outlands. Not many though. And as I said, the terrain is not finished.

*Date of realease* = 30/31-7-06
07-29-2006, 02:18 PM#9
operator
I just found a critical problem, a huge bug. I tested the map online, and the save-load function won't work. It works only in singleplay
07-29-2006, 07:15 PM#10
Freakazoid
Quote:
Originally Posted by operator
I just found a critical problem, a huge bug. I tested the map online, and the save-load function won't work. It works only in singleplay


Becouse the game-cache does not work on battle.net :P
07-29-2006, 09:58 PM#11
operator
So, It can't be fixed ?
07-30-2006, 02:27 PM#12
Freakazoid
Quote:
Originally Posted by operator
So, It can't be fixed ?

You can make a save/load code.
07-30-2006, 07:08 PM#13
operator
Yes, and btw folks; My pc keep turning it's self off all the time. The map migth come a bit later on
07-30-2006, 08:15 PM#14
Freakazoid
Quote:
Originally Posted by operator
Yes, and btw folks; My pc keep turning it's self off all the time. The map migth come a bit later on

Its your RAM memory for shure!
07-30-2006, 10:35 PM#15
operator
Quote:
Originally Posted by Freakazoid
Its your RAM memory for shure!

Thx dude!