| 07-26-2006, 11:24 AM | #1 |
I'm currently trying to re-animate this model. Stand 1-2 and attack 3-4 are made from scratch. I've started with a few basic keys, and now I'm starting to smooth them. For a while they worked fine, but now, for apparently no reason, most of them seems to be ignoring the first keyframes, since there is an abrupt movement. Also, in the "attack 3" there are only three movement keys of the whole body, but the transition between the first and the second is extremely rough, like there was a clone of the first until a few moments before the second. The weird thing is that in Warshape everything looks fine. Any help? Side note: I'm trying to make some few units with custom animations and upload them here when finished. If you help me, you help this site to expand his resources. ![]() |
| 07-27-2006, 08:25 PM | #2 |
That happens when there isn't a key on the frame that starts the animation. Like for Stand, the animation started on frame 167 but most bones started it on frame 0. That's fixed up for the most part in this. I wasn't sure where Attack-4 was supposed to go, but you, animating this, presumably know where the animations are supposed to start and stop. Really nice animations, especially the attacks. |
| 07-27-2006, 08:52 PM | #3 |
Thanks a lot Guesst. That very odd tho. I gave each animations start and ending keys (clones of the first). In stand 2 the first keys are completely ignored. Attack 3 has a similar problem, the first movement key is ignored, so there is an abrupt bump ahead. This is the program I'm using to animate, made by Oinkerwinkle. The only explanation I can think of is that the frame conversion is wrong somehow... |
| 07-27-2006, 09:25 PM | #4 |
All your frames are on even 100 frames. Make your sequences start and end on numbers with 00 at the end and it should all work fine. Some of them start/end with 30, and replacing that makes it work fine. I did that with the attacks. |
| 07-28-2006, 05:10 PM | #5 |
Everything works perfectly now. Heh, I would have never guessed the solution was so simple. Now I have just to find a way to thank you enough... ![]() |
