| 07-28-2006, 05:31 PM | #1 |
At lower speeds my system works flawlessly, but once you get up to around 400+ movement speed it gets a bit flakey, the animation of the moving hero gets a bit twitchy and I notice the "stop" command is very frequently getting getting flagged, which doesn't happen at lower movement speeds. Trigger: Trigger: Trigger: I can post the the movement and release up, right n down triggers as well, but you get the idea, they are all the same aside from the (Set X or Y = -100or +100) So any idea why my system gets a bit crazy with higher movement speed and how I could fix that or why the stop command seems to keep getting initiated? |
| 07-28-2006, 05:53 PM | #2 |
The wait action is mislabelled. It's not designed for delays, and will be wildly inaccurate when used for them. You'll have to use timers. A periodic trigger event will fit into what you've got now. |
| 07-28-2006, 06:12 PM | #3 |
So in the Event of my main Movement trigger, just throw in a periodic timer? How much time would you recommend I put in there? |
| 07-29-2006, 04:56 PM | #4 |
Hmm, well that made it worse... I removed the wait and run trigger actions at the bottom and from my other key activated triggers... If I tried some values below 0.10 and it was fine for about the first 10 second, the it became extremely jittery and the movement animation glitcy... I tried .20 and above and same deal, above 400 speed the stop command starts being frequently triggered and its jittery. |
