HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Stingrays on their way to fight

07-29-2006, 09:10 PM#1
Fireeye
The scene contains:
1319483 Points
1319200 Polygons
35 Objects
Any suggestions?
Attached Images
File type: jpgStingrays.jpg (72.6 KB)
07-30-2006, 12:13 PM#2
Daminon
Bah I though it was real cute string rays.
07-30-2006, 12:19 PM#3
abriko
You need to work hard man. Is it your beginning on a 3d software ?
08-23-2006, 01:48 AM#4
aquilla
I like the sort of birdlike feeling it gives, veeeery blend though
08-23-2006, 10:33 AM#5
erwtenpeller
They dont look like anything. You need THAT many polies for so little detail? :S
08-25-2006, 10:18 PM#6
Fireeye
Uhm, forgot to say, that the texture isn't finished yet and when i would have done full detail it would take nearly 1 day to render it so i used the low poly one, and don't forget, there are 4 ships, 1 planet, 1 sun and many particels, that's why so much polys.
09-02-2006, 10:12 AM#7
TDR
the planet being that far could have less polygons. The sun could have just been an omni light with lens flare. You remind me of a pal of mine who used to subdivide anything 5 or 6 times (and hen asked me why the hell was his computer restarting...).

Aniway, this scene looks very bad and highly unprofessional. Those clouds look like anything but nebula.