| 07-30-2006, 08:14 AM | #2 |
Update: I fixed Locust Swarm. Apparently it was a small field value problem. Now the problem goes back to channeling spells. Stampede and Death & Decay do not channel for the full duration I set for them. Sometimes Stampede will produce more then one wave of lizards but it never lasts the full 30 seconds. Death and Decay goes for a few seconds but never the 10 I set it at. Whats going on? |
| 07-30-2006, 10:09 AM | #3 |
Try doing it with a different player for testing purposes. |
| 07-30-2006, 10:29 AM | #4 |
Wondering if it is the event that caused the problem... You wrote "Every 4~16 sec. of game", does it mean that every 4~16 sec. of game a new spell would be cast? If so... 'guess you know how to correct it. But if not, (I only took a slight look at your trigger) I only want to point out that the "Random integer 4~16" is a fixed integer, not a actively changing one ^_^ ('guess you already know) |
| 07-30-2006, 10:33 AM | #5 |
Also, the randomness for events is determined at start up, NOT each time. So the gap would be the same the whole game. |
| 07-30-2006, 05:50 PM | #6 |
Captain hit the nail on the head. Using Neutral Hostile was the problem! |
