| 07-30-2006, 04:46 AM | #1 |
I was playing on bnet . I found X map and I figured out why the map was bad or why I actually didn't like it. Maybe the map is good but not my style. - What? There were like 800 heroes and I didn't know any of them so I could only pick those with an icon I like. - Then I of course started up losing cause I didn't know the map at all. That'll be great if it wasn't for the bnet guys asking me to leave as if they paid my cdkey or they own bnet. They actually told me to play the map in single player first! What ? I wanted to play in multiplayer and I simply don't have 8 hours of my life to use to learn how to play a map. Once I learn the darn map's mechanics I buy items and they call me a noob for buying them instead of the other ones. So the map has a bunch of trash items that are there just to detect noobs and not to extend the gameplay. And there were like 800 items in the stores how would I know what to buy? I don't have time to memorize that much stuff. Then no matter I learned the easy gameplay (hit and run) It became impossible for me to turn the tide of the battle cause besides of killing points the enemy also gets insane experience when he kills other heroes so you end up with a constant 3 level difference. And the worst part, is the fact that there are spells that simply kill instantly without even aiming expected from the player. You could be walking without seeing anything in a long distance and you are actually in your own base but kapoot an enemy appears and you are just death by some spell that kills you instantly. Besides the map itself was really bad modding wise. IF A SPELL IS PASSIVE USE AN ICON WITHOUT BORDERS! Also some of the spell effects look really lame, awful in fact. I keep saying that eyecandy is not important but is that an excuse to make a line of earthquake effects that don't even have correct birth/dead animations? And one of the heroes had a very blurry blademaster skin, so blurry even I could notice. Besides the size of the map was huge and the reason apparentally was the loading screen, and a bunch of sounds that weren't really needed. The bad thing is that I had to waste all that time of my life, the good thing is that it helped me figure out what I like in a map:
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| 07-30-2006, 05:08 AM | #2 |
Wait...you mean to say you found a map that wasn't DoTA? Yeah, there's a lot of bad maps out there, but it's good you can fix you map to the better in the course of playing them. |
| 07-30-2006, 06:29 AM | #3 |
Maybe he is referring to dota edit: Whats your account on B.net, oh great Vexorian? |
| 07-30-2006, 10:26 AM | #4 | |||||||||
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| 07-30-2006, 10:44 AM | #5 |
I thank you for the tips. |
| 07-30-2006, 10:47 AM | #6 |
I don't think experience is a game breaker in itself, but rather in the way it is used. Personally, I would like to see leveling used more not as a method of becoming stronger, but of becoming more diverse and the hero more maluable. That is, rather than just +5 stats, +100% damage to your spells from leveling up, you can get more abilities, which don't automatically make you stronger, just give you more options, which makes you more powerful if you use them well. Oh, and you don't have to memorise stuff for each map. I occasionally play maps like these, and all you have to do is just think about what a bad map maker would have made overpowered. |
| 07-30-2006, 12:39 PM | #7 |
On maps that really require developments I would have made it so a hero doesn't win experience if he kills a hero with lower level. A 3 level difference is just too much. Or maybe make the curve smaller so increasing level does not make you a lot stronger just a little. I don't know. In my map I'd prefer heroes to start with all abilities so everybody start with the same chance, then there could be items that improve abilities and things like that, all limited to a 12 slots inventory. But if the outcome of a game depends on the first 5 minutes, it should simply last 5 minutes. When I say eye candy is important I do not mean "use massive effects for your spell" but "find the right effects for your spell" |
| 07-30-2006, 02:55 PM | #8 |
Thread moved. |
| 07-30-2006, 11:56 PM | #9 |
I guess everyone needs to rant about a map sometimes...but what can you do when some maps are simply "hey I learned what triggers are, this is so great, I will create an AoS now". The worst thing here is that people actually play these maps. Usually the one that hosts is the one that found a bug/cheat/exploit and wants to show it to the others by beating the ***t out of them (preferably he alone against 6 players to get more xp) and of course calling them noobs since he is the great expert that found the bug/cheat/exploit first. Well that was my rant and it was mostly referring to a map i played recently - Orcs and Undead vs Humans and Night Elf (one of many). In it there was an archmage hero that was taken by the host of course. The spells? No big deal...a frost nova with about 500 damage per level (unless you buy a lot of strength tomes these are instant death) with about 1500 range and very low cooldown, a monsoon that was later able to kill our base in about 1 second (it had full hp btw) and 2 more that I forgot. Well luckily the horde side had its "pro" hero as well - shadow hunter. Each level gave him one more ward (magic immune, 40 magic damage) so at level 10 it created 10 insane wards...and can you guess what happens when you cast it where some enemy hero is? I guess they can call this balance - one insane hero for the alliance, one insane hero for the horde and 10 more "suckers" that would feed the above two with xp and money. Of course if you don't manage to take shadow hunter or archmage the smartest thing is to leave... This was just one of many examples of a "good" map. I don't even want to write a review of "footman 10000" (in which you can attack allied heroes to get xp) or "loap naga" (in which you have illidan, god and death heroes with 50000 damage and 100000 health)...one thing is certain though - as long as there are maps in which someone can be "the best" by simply knowing which hero to take, people will gladly play them. Now to answer Vexorian's post: XP: I always hated the fact that in most of the hero arena and AoS maps a 2 level difference can be fatal and end the game eventually (the lucky hero that has it would simply level up more by killing others). However this might not be a good reason to completely remove XP from your map. For example after 10 minutes you can give every hero a level up, all abilities increased by 1 level (maybe one added) and some more HP. True, this wouldn't do much, but some people simply like to see their heroes stronger and might get bored from using the same abilities. And its probably one of every mapper's main goals to get more people to play his map. Number of Heroes: I can't agree more. 10 balanced will always beat 100 imbalanced (considering the fact that 10 is much easier to balance than 100). Its also really painful to choose a hero amongst 100 of them as you already said. Map Size: There is certainly no need for importing more than 2 models and about 5 textures in your map unless its a campaign. Hasn't warcraft got enough already? Not to mention WoW models, sounds and 1024x768 loading screens... |
| 07-31-2006, 12:33 AM | #10 | |
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| 07-31-2006, 02:16 AM | #11 |
My map got probably a lot of stuff, even models and icons and I was unable to make it past 600KB. |
| 07-31-2006, 04:07 PM | #12 |
Is that Naruto Wars you are refering to? |
| 07-31-2006, 05:04 PM | #13 |
indeed what map were you referring to if its not a secret? |
| 07-31-2006, 08:43 PM | #14 |
His Hero Arena, I supose. |
| 07-31-2006, 08:47 PM | #15 |
i mean the map he just wrote a review about...not his arena. |
