| 07-30-2006, 01:54 PM | #1 |
Well guys how do you calculate armor points? For example if a unit has 20 armor, do you know how many % it takes from attacks? BTW: I searched for it in the "Gameplay Constants" but only found a "Combat - Armor Damage Reduction Multipiler" whose value was 0.06. Hope this little information helps. |
| 07-30-2006, 02:01 PM | #2 |
from battle.net: Damage Reduction or Increases for Armor For positive Armor, damage reduction =((armor)*0.06)/(1+0.06*(armor)) For negative Armor, it is damage increase = 2-0.94^(-armor) since you take more damage for negative armor scores. |
| 08-13-2006, 09:20 PM | #3 |
What do those equations mean? I calculated it, using the .06, and got 1.2/2.2 = .55. So the damage reduction is 55%? Thus, if a unit attacked my hero for 100 damage, the unit would only do 45 damage? (100-55=45). For the negative one, 2-3.45 = -1.45 (round, keep it simple). So a unit with -20 armor would recieve 1.45 more damage? If I wanted to make each armor point negate 2 damage, what number would I use to do that, if possible. |
| 08-14-2006, 11:12 AM | #4 |
For your last question, TaG.C, you can't do that with normal armour. To OP: http://www.wc3campaigns.net/showthread.php?t=85631 |
| 08-14-2006, 11:30 AM | #5 |
I am about to improve the system, making it work with units affected by mana shield. I still need to find a better solution for spells like berserk and hardened skin. :) ~Daelin |
| 08-15-2006, 05:41 PM | #6 |
im not completely sure, but if you raise .94 to the <armor you have>, you should have the percentage of damage that goes through armor. simple. |
