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Permanent Immolation customizing.. ><

07-31-2006, 01:09 AM#1
evilmapcreater
how can i make a Immolation that kills a unit in one hit and all you have to do is walk past the unit? >< not fimilar with buffs and ability stuff

dont wana make 2 threads so i wana ask another thing, how can i make a structure face vertical?
07-31-2006, 01:15 AM#2
map-maker
just use permanent immolationg and make the damage like 999999999999999? and fiddle with the pitch and roll angles.
07-31-2006, 01:29 AM#3
evilmapcreater
:( i dont see damage, pitch or roll angles.. damage per interval?

EDIT: yes! i understand now, got it to work :)

so how can i make a building face verticaly?
07-31-2006, 08:48 AM#4
Captain Griffen
Either via triggers, or (for preplaced units) making it not a building, changing the facing angle, and then making it a building again.
07-31-2006, 08:12 PM#5
evilmapcreater
can you give me a example?
07-31-2006, 08:38 PM#6
Scyze
Trigger:
Building Facing Change
Collapse Events
Map initialization
Conditions
Collapse Actions
Unit - Remove classification of A structure from GenericBuildingHere
Unit - Make GenericBuildingHere face 180.00 over 0.00 seconds
Unit - Add classification of A structure to GenericBuildingHere

Hope that helps. Haven't tested it, but from what other people say.. it should work.
07-31-2006, 10:44 PM#7
evilmapcreater
vertical walls
Events
Unit - A unit Begins construction
Conditions
Actions
Unit - Remove classification of A structure from (Constructing structure)
Unit - Make (Constructing structure) face 180.00 over 0.00 seconds
Unit - Add classification of A structure to (Constructing structure)

this dident work :(
07-31-2006, 11:01 PM#8
Scyze
Well, if you want to get really drastic, there's an option in Game Constants that changes the default facing of structures--but it affects EVERYTHING.
07-31-2006, 11:09 PM#9
evilmapcreater
is there some sort of way i can edit the model tobe vertical in default facing?
if so what tool do you think?