| 08-01-2006, 11:17 AM | #2 |
Create it in GUI, as it works perfectly, then convert to Jass and make it perfect. Then the smallest thing wont be missed. |
| 08-01-2006, 12:42 PM | #3 |
I don't see the reason to use gamecache here, since you are not really using it dynamically it is just a global variable, so maybe another quest overlaps the previous quest or something (inside gamecache) |
| 08-01-2006, 01:05 PM | #4 |
Actually I did it first with globals, but then it failed then i tried gamecache. |
| 08-01-2006, 02:04 PM | #5 |
Trigger - Destroy (This trigger) there is no such action, is this WEU? i suggest that you destroy the trigger after all actions have finished since its not really wise this way...destroying isn't the same thing as turning it off. |
| 08-01-2006, 02:26 PM | #6 |
Destroying a Trigger would allow it to finish its remaining actions first, this it is ok. but why the gc usage? |
| 08-02-2006, 07:49 AM | #7 |
Yea Destroying a Trigger doesn't really affect the content, and I just tried it with the destroy trigger to doublecheck. Still worked (incorrectly) like before. I was messing around with gc because I thought something was screwing with my globals when I first scripted it out, but it looks like i was wrong. |
