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WIP Terrain

08-01-2006, 03:00 PM#1
camel's_hump
Post all your WIPs here.
08-01-2006, 03:01 PM#2
camel's_hump
WIP of Ironforge. The Bronzebeard throne room.
Attached Images
File type: pngironforge throne room1.PNG (613.1 KB)
08-01-2006, 09:42 PM#3
Chriz.
NIce doodads and tiles : ) Looks great!
08-13-2006, 11:00 PM#4
camel's_hump
Just started terraining DI map 3, its located in redridge. Finally got the tiles right. Very WIP shot.
Attached Images
File type: pngredridge1.PNG (946.4 KB)
08-14-2006, 02:27 AM#5
Celestea
Ho Ho Ho....loooks cutee
08-14-2006, 02:59 AM#6
camel's_hump
Quote:
Originally Posted by Celestea
Ho Ho Ho....loooks cutee


Updated with two new shots.
Attached Images
File type: pngredridge2.png (929.1 KB)
File type: pngredridge3.png (971.3 KB)
08-14-2006, 07:44 PM#7
camel's_hump
More progress... I tried different stuff to make like the river is moving and it looks pretty cool now if you look at it in WE or ingame.
Attached Images
File type: pngredridge4.PNG (853.0 KB)
File type: pngredridge5.png (893.7 KB)
08-15-2006, 03:56 PM#8
ghenjis
Very Wip Di 1
Attached Images
File type: jpgdiwip2.jpg (133.8 KB)
08-15-2006, 04:23 PM#9
DeaD_MeN_WalkiN
Some WIP Mountains in DI Chapter 2, Give me some comments on them.
(The tiles aren't fully finished yet).

~Dead
Attached Images
File type: jpgscreensofmountainsjj2.jpg (5.2 KB)
08-16-2006, 07:09 PM#10
HernanG
Quote:
Originally Posted by camel's_hump
More progress... I tried different stuff to make like the river is moving and it looks pretty cool now if you look at it in WE or ingame.

To make a good looking moving river, try using Waterfalls with Z = 0
08-16-2006, 08:52 PM#11
DeaD_MeN_WalkiN
Hernang with your experience maybe you should make more tutorials :P.
08-20-2006, 01:24 AM#12
HernanG
Quote:
Originally Posted by DeaD_MeN_WalkiN
Hernang with your experience maybe you should make more tutorials :P.

thx man :), if u need any tip or help in any of ur terrain, just PM me

If u are making mountains, i strongly suggest u to use 2 different Snows, and Rock(Lordaeron Winter), Then paint the cliffs (terrain with +45°, for example) with Rock, or Ice, and the peaks and smoothed terrain with Snow (terrain with -45°, for example too)
Look at these images

Take my comments like positive feedback, im not f** ur terrain, u are good aplying height variation, and u use tile variation, but i think u should practice where to use those tiles.
Attached Images
File type: jpgMountains Tutorial.jpg (183.4 KB)
File type: jpgMountains Tutorial 1.jpg (114.4 KB)
08-20-2006, 03:34 AM#13
ghenjis
Hmm, in my opinion it should be smothing on some spots.
08-20-2006, 04:00 PM#14
Frostigt
Agreed, I think your terrain fits better, ghenjis, the less craggly, smoother, more churned down mountains gives a nice feel.
09-03-2006, 12:09 AM#15
DeaD_MeN_WalkiN
@Hernang about the tiles, I haven't quiet worked on them well, I just rushed in with diffrent kinds of tiles, but Since I came back I'll apply using 1 main tile for heights 2 subtiles for tile mixing (Exactly as you said HernanG).

@ghenjis oops I forgot to post the updated ones, they are much better with the smoothing, and by the way thats my first try at mountains as I never really like huge ones.

Anyways what I really need is some help with the doodad placement, Simply randoming them will result in them floating and unnatural (even with pitch and roll angle set to 90).

About the updated screenshot, It won't be posted Untill I fix the tile mixing and the doodads.

~Dead