| 08-02-2006, 02:23 AM | #1 |
Is there any conditon that can check to see if a specific timer is already running? Or any way to check if a specific timer is running at all? I ask this because whenever a hero dies in my map is starts a timer until the next spawn but I don't want the timer to restart or create a whole new timer all together! (Keep in mind 1 timer revives multiple heros). I'm thinking chances are I'm going to have to just make it a periodic event all together. Thanks for any help, ~Valdez |
| 08-02-2006, 02:40 AM | #2 |
JASS:if TimerGetRemaining(YourTimer) > 0 then //Do Stuff endif Just check if the timer's remaining time is greater than 0. Make sure its timer is only above 0 when running though. That's easy to do though. |
