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Skill Ideas Please!

08-02-2006, 05:11 PM#1
Hyarion
The map I'm currently working on has fifteen skills for every hero. Each level, you pick one skill from a choice of three, until you have five. I've got most of them done, but I'd just be interested to hear what people come up with.
I need:

One assassin-y attack skill.
Four combat training type skills.
Five "Warcry" type skills, which when used, give a buff of some kind to all allies in an area around the caster.
Some skills that could be used by a "Moon Spirit" summoned unit.
Two Nature Magic type skills.
One Ranger skill that isn't a bow attack or an autocast arrow ability.

Anyone who's ideas get used will get rep and a mention in the credits of the map. (It's a hero siege based on the unfinished terrain that DaemonKillar had made for "Defend Ithrande Mystical Forest".)
08-03-2006, 01:09 AM#2
Wyvernoid
== One assassin-y attack skill. ==
Why, I immediately thought of "Poison Arrows", but needs your customizing from Frost Arrows. Or just you Envenomed Weapons, since it's attack skill, not other kinds.

== Four combat training type skills. ==
Sorry, dunno what's "combat training skill".

== Five "Warcry" type skills, which when used, give a buff of some kind to all allies in an area around the caster. ==
My ideas are simple, and maybe silly: just use Runes, such as Rune of protection(+armor), of Shielding(a spell shield), of Speed(increase movement speed, also attack speed if you like), of Spirit Link, of Restoration(you can make it over time). Well, seems there are just these five ;-) Of course you can add Roar.

== Some skills that could be used by a "Moon Spirit" summoned unit. ==
What about Detonate ^_^ In fact I think Moon Spirits should be Wisps. Also you can use something like "Praise of Elune", which adds something good to friends, anything you like.

== Two Nature Magic type skills. ==
"Nature's wrath": 'Cause we did too much bad thing to nature, she gets angry and gives a sandstorm! ;-) The effect could be to make the target(s) to be slowed and damage lowered.
"Jungle Illusion": Summons something based on Monster Lure and have high HP, to draw enemies' attack. Its model could be a flower or something ;-)

== One Ranger skill that isn't a bow attack or an autocast arrow ability. ==
Anything about agility could be good, I think. What about Blink, Evasion, Wind Walk, Carrion Swarm, Shadow Strike, and such.

== Anyone who's ideas get used will get rep and a mention in the credits of the map. ==
Well I'm not for rep.
08-03-2006, 02:06 AM#3
darkwulfv
Assassin-skill:
Kinda cliche and over-used, but what about a blink-strike type spell?
Combat training:
???
Warcrys
Commander rage (this is used in my map, credits please, including my map)
Roar w/ a bloodlust for the caster
Adrenaline Rush
Temp increase of attack and move speed
Morale of Life
Healing in an area (small amount, like 250 or something, base off of healing spray) plus a small attack boost
Cowardice Roar
Howl of terror, but a little more compliacted. Take every allied unit in an area aoround the caster, then for every unit decrease enemy attack by 1%. (this could really add up)
Morale Boost
inrcrease attack and defense
Moon Spirit abilities
Elune's rage
make it night time
Assassins of Elune
summons up some archers which bombard an enemy, then go away (cannot move, be selected, attacked, etc.)
Nature spells
Summon Forest allies
Roll for a random integer 1-100 if it's 33 or less, summon wolves. If it's 34-66, summon bears. If it's 67-100, summon both.
Gaia's judgement (used in one of my maps, credit please)
If casting unit's current HP is less than the targets, the spell deals X2 damage than normal (normal being caster's current hp is higher than target's)
Ranger skill
Net Arrow (passive)
Gives a 10% chance to ensare an attacked enemy.

I hope these help you out some!
~Darkwulfv
08-03-2006, 04:37 AM#4
darkwulfv
Here's some abilities I'm guessing would apply to Combat training.
Head shot (only works for ranged units)
Gives a 5% chance to kill the attacked enemy instantly (doesn't work on heros) (place floating text above the killed unit that says Head Shot! for a few seconds, so it is known what happened)
Serptintine
Evasion
Endurance training
For every strngth point, increase def by .1
Camoflauge
Shadowmeld that works 24/7, except costs mana.
08-03-2006, 04:57 AM#5
Alevice
The Legendary Curse of the Bad Laundry Day
The unit cursed by this spell will turn red/pink and slowly shrink and shrink until it dissapears, or the curse is purged.

Greed Karma
The caster will inflict chaos damage calculated by the gold cost of each item in the casted unit's inventory divided by 10 and lose mana based on the lumber cost, again divided by 10. That is, if the casted unit had a crown of kings that costs 650 gold and 50 wood, he would lose 65 hp (650/10) and 5 mana (50/10).
08-03-2006, 08:09 AM#6
Hyarion
Hmmm. Some nice ideas here, thank you. Some of these will probably get used, and I particularly like the spider one, though I won't use it as a hero abilty, it may be an item.
08-03-2006, 01:12 PM#7
StockBreak
Quote:
Originally Posted by Shadowy Crafter
reducing it's line of sight by 75%
How would you reduce its line of sight by a % value?? Thanks.
08-03-2006, 01:23 PM#8
Hyarion
You'd use a negative Goblin Night Scope ability, I'd imagine.
08-03-2006, 01:38 PM#9
erwtenpeller
MAEK STUFF GO SPLODE WITH EACH SPELLX!!!!
08-03-2006, 01:38 PM#10
Wyvernoid
Well Goblin Night Scope only makes night sight the same as daylight sight, it doesn't change sight range, saying nothing of setting something negative or 75%.
08-03-2006, 01:49 PM#11
StockBreak
Quote:
Originally Posted by Hyarion
You'd use a negative Goblin Night Scope ability, I'd imagine.
Yes, but what about %? Night Scope has normal values, not %.
08-03-2006, 01:55 PM#12
Hyarion
Meh.
It was just a guess.