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Monk - wip

08-03-2006, 02:59 PM#1
Nasrudin
The base model is my old undead rogue; I'm making the animations first so don't complain about the mesh\skin. I'll change them after.
4 attack animations almost done for now.
Attached Files
File type: zipanims.zip (264.7 KB)
08-03-2006, 03:24 PM#2
camel's_hump
They look really sweet nas, good job:) Just wondering, on attack 4 does he try to trip whoever he's attacking?
08-03-2006, 03:27 PM#3
Nasrudin
Meh, I will probably replace that; currently he start with a round kick and then hit with the elbow. It looks fine from the back, but not from every other position. :(
Get on msn later to get the model.
08-03-2006, 03:32 PM#4
camel's_hump
I am on msn, and will the mesh be unarmed? Just wondering
08-04-2006, 11:43 AM#5
Nasrudin
Unarmed combat, yes. It's more original that way.
08-04-2006, 01:51 PM#6
Guesst
Those are nice again. I think that some of the motions, like the right-handed punch in attack 2, should go out faster.
08-04-2006, 04:33 PM#7
Nasrudin
Mmm, true that; I should also make it move ahead during attack 1-2. More stuff completed now.
Attached Files
File type: zipattack5andspell.zip (109.8 KB)
08-04-2006, 06:24 PM#8
mr.staby
Could we get some files that aren't needed to be downloaded.
Possibly a .gif?
I'm the big monk expert here(I'm gussing your aiming for a chan buddhist style monk).
08-05-2006, 04:53 PM#9
Nasrudin
The vc3viewer makes very big and low quality .gif I'm afraid. I've no other program to use. :\
08-12-2006, 04:19 AM#10
jigrael
very nice, did u do all this working with the mdl? wow amazing looks great although there r some erros I can see like speed. Ill list what could be inproved:

attack-1: right fist should move faster and u must sincronice the jump with the uppercut

attack-2:right fist again should move faster, the other hit looks great but the legs shake a bit too much

attack-3:that kick looks good but I think it can`t be done, try making it jump twice(instead of only one jump) the first could land on his left leg and also could land a little to the right to give him a support point then bend it(left leg) and execute the second more longer jump(wich should impact on the enemy)
U could see this videos:
http://www.bilang.com/system.php?cat...s&page=sampler
those guys do lots of jumps :) seriously

attack 4:looks good, but I think it could look better if he lands that right leg first then with a powerful forward jump he landed his left elbow in the enemy, although Ive been thinking that itll probably take more than 1 second to return to its original position.

attack 5:I like it the most, but Ive been thinking that if u make him trow a kick instead of a fist hit at the end it could look cooler, oh and it should end at start position u could acomplish this with a little backward jump.

spell: looks great but a little too much like the mistres of pain, I havent checked if Im wrong then its awesome but Ill cut out the left arm shaking or make it shake faster.

well hope I helped :)
btw how do u run warshape? Im dling Java virtual machine is it ok?
08-12-2006, 04:39 PM#11
Nasrudin
Many thanks Jig, I'll do what you suggest. Btw, I hope the assassin doesn't need as many changes.

Quote:
Originally Posted by jigrael
btw how do u run warshape? Im dling Java virtual machine is it ok?

Err... I don't remember... all the info was on Oinker's site but it's all bugged now. I'll ask him when (if/ever) I'll find him online.

Thx again.