| 08-03-2006, 02:59 PM | #1 |
The base model is my old undead rogue; I'm making the animations first so don't complain about the mesh\skin. I'll change them after. 4 attack animations almost done for now. ![]() |
| 08-03-2006, 03:24 PM | #2 |
They look really sweet nas, good job:) Just wondering, on attack 4 does he try to trip whoever he's attacking? |
| 08-03-2006, 03:27 PM | #3 |
Meh, I will probably replace that; currently he start with a round kick and then hit with the elbow. It looks fine from the back, but not from every other position. :( Get on msn later to get the model. |
| 08-03-2006, 03:32 PM | #4 |
I am on msn, and will the mesh be unarmed? Just wondering ![]() |
| 08-04-2006, 11:43 AM | #5 |
Unarmed combat, yes. It's more original that way. |
| 08-04-2006, 01:51 PM | #6 |
Those are nice again. I think that some of the motions, like the right-handed punch in attack 2, should go out faster. |
| 08-04-2006, 04:33 PM | #7 |
Mmm, true that; I should also make it move ahead during attack 1-2. More stuff completed now. ![]() |
| 08-04-2006, 06:24 PM | #8 |
Could we get some files that aren't needed to be downloaded. Possibly a .gif? I'm the big monk expert here(I'm gussing your aiming for a chan buddhist style monk). |
| 08-05-2006, 04:53 PM | #9 |
The vc3viewer makes very big and low quality .gif I'm afraid. I've no other program to use. :\ |
| 08-12-2006, 04:19 AM | #10 |
very nice, did u do all this working with the mdl? wow amazing looks great although there r some erros I can see like speed. Ill list what could be inproved: attack-1: right fist should move faster and u must sincronice the jump with the uppercut attack-2:right fist again should move faster, the other hit looks great but the legs shake a bit too much attack-3:that kick looks good but I think it can`t be done, try making it jump twice(instead of only one jump) the first could land on his left leg and also could land a little to the right to give him a support point then bend it(left leg) and execute the second more longer jump(wich should impact on the enemy) U could see this videos: http://www.bilang.com/system.php?cat...s&page=sampler those guys do lots of jumps :) seriously attack 4:looks good, but I think it could look better if he lands that right leg first then with a powerful forward jump he landed his left elbow in the enemy, although Ive been thinking that itll probably take more than 1 second to return to its original position. attack 5:I like it the most, but Ive been thinking that if u make him trow a kick instead of a fist hit at the end it could look cooler, oh and it should end at start position u could acomplish this with a little backward jump. spell: looks great but a little too much like the mistres of pain, I havent checked if Im wrong then its awesome but Ill cut out the left arm shaking or make it shake faster. well hope I helped :) btw how do u run warshape? Im dling Java virtual machine is it ok? |
| 08-12-2006, 04:39 PM | #11 | |
Many thanks Jig, I'll do what you suggest. Btw, I hope the assassin doesn't need as many changes. Quote:
Err... I don't remember... all the info was on Oinker's site but it's all bugged now. I'll ask him when (if/ever) I'll find him online. Thx again. |
