Trigger:
Return To Silverthal

Events


Unit - A unit enters Return Home <gen>

Conditions


(Triggering unit) Equal to Paladin 0010 <gen>


Quest Equal to 1

Actions


Sound - Play QuestCompleted <gen>


Quest - Mark Quest1 as Completed


Camera - Apply Gate Cam <gen> for Player 1 (Red) over 0.00 seconds


Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)


Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds


Selection - Clear selection for Player 1 (Red)


Cinematic - Disable user control for (All players)


Unit - Move Paladin 0010 <gen> instantly to (Center of Village Approach <gen>)


Unit - Order Paladin 0010 <gen> to Move To (Center of Return Home <gen>)


Unit - Order Captain Falassion 0009 <gen> to Right-Click Paladin 0010 <gen>


Cinematic - Flash a speech indicator for Captain Falassion 0009 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency


Cinematic - Send transmission to (All players) from Captain Falassion 0009 <gen> named Captain Falassion: Play No sound and display Thorohain, damn it .... Modify duration: Add 0.00 seconds and Wait


Wait 15.00 seconds


Cinematic - Flash a speech indicator for Paladin 0010 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency


Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Thorohain: Play No sound and display You too Falassion, .... Modify duration: Add 0.00 seconds and Wait


Wait 15.00 seconds


Cinematic - Flash a speech indicator for Captain Falassion 0009 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency


Cinematic - Send transmission to (All players) from Captain Falassion 0009 <gen> named Captain Falassion: Play No sound and display A group of travelli.... Modify duration: Add 0.00 seconds and Wait


Wait 15.00 seconds


Cinematic - Flash a speech indicator for Captain Falassion 0009 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency


Cinematic - Send transmission to (All players) from Captain Falassion 0009 <gen> named Captain Falassion: Play No sound and display However, they look .... Modify duration: Add 0.00 seconds and Wait


Wait 15.00 seconds


Cinematic - Flash a speech indicator for Paladin 0010 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency


Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Thorohain: Play No sound and display And I suppose nothi.... Modify duration: Add 0.00 seconds and Wait


Wait 10.00 seconds


Cinematic - Flash a speech indicator for Captain Falassion 0009 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency


Cinematic - Send transmission to (All players) from Captain Falassion 0009 <gen> named Captain Falassion: Play No sound and display You know me too wel.... Modify duration: Add 0.00 seconds and Wait


Wait 10.00 seconds


Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)


Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds


Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds


Cinematic - Enable user control for (All players)


Unit - Change ownership of Captain Falassion 0009 <gen> to Player 1 (Red) and Change color


Game - Display to (All players) the text: |cff8AC4DFQuest Jou...


Quest - Mark Quest2 as Discovered


Quest - Flash the quest dialog button


Sound - Play QuestNew <gen>


Set Quest = 2


Wait 5.00 seconds


Sound - Play Hint <gen>


Game - Display to (All players) the text: |cff8AC4DFHELP:|r W...


Trigger - Turn off (This trigger)
Hmmmm, OK hopefully that was right, should be the trigger for the little cutscene after which unit portraits vanish
PS: I have seen other maps with different icons and info on the counters at the top for gold, lumber and food, and I would have a look at those, but I cant remember which maps they are lol