| 08-05-2006, 06:19 PM | #1 |
I am thinking of adding in a Fish that you can only get by randoming. It would be a 1/8 chance of getting this Fish. My first idea was some sort of blinker Fish. This Fish would have blink and one other ability. He could only move by blinking. I have no ideas aside from that atm. Please help me brainstorm and come up with numbers. Its alright if this Fish is a little stronger then others, you only have a 1/8 chance of getting him. But, he should not be TOO strong. |
| 08-06-2006, 12:28 PM | #2 |
Well, you know what i think. Less content, more polishing. Same thing with gamemodes, i would love to see one PERFECT gamemode instead of 5 half-decent ones. But then again, the fans of this game are those who like mass content. You shouldn't change a game when you allready have a group of players who like it. |
| 08-06-2006, 04:34 PM | #3 |
Why not do both? I would love to polish up things. I am actually trying to polish up Chaos mode for 2.9. Coin and Short I feel are optimal (if you feel otherwise say so). As for Fish, which current Fish need polishing? |
| 08-06-2006, 07:05 PM | #4 |
I would actually like to see chaos mode split up into the current random chaos mode and storm mode. |
| 08-06-2006, 08:50 PM | #5 |
You've said it urself that tropical tag has many issues. The most urgent one would be how guarding the prison works, and that being fish is alot more fun. |
| 08-06-2006, 09:25 PM | #6 |
I actually enjoy Naga alot more ;). But yes and no to the Naga being fun. I have met people who LOVE Naga and own at it like I do. Naga currently is kind of an elitist thing. Well, the whole game is elitist (in that its not newb friendly) but Naga is even moreso. However, if people pick it up, they ALWAYS enjoy it. This is good and bad at the same time. Ideally, I would like to make the game (Naga especially) less elitist and easier to pickup. The same would go for the whole game though. But I don't want to nerf it down so its as simple as Sheep Tag either. Bah, I am in such a pickle! As for the Jail, I was hoping that Stasis Traps and Sentry Wards would be enough. I tried something in 2.8b (not to be confused with C where it was removed) where if a Fish came within 2500 range of the Jail it would tell Naga. I thought this notification would make it less important to camp but instead campers abused it and made it too easy for Naga who camp to win. Gadden, I could really use some of your concentrated brainstorming ;). |
| 08-07-2006, 12:04 AM | #7 |
I still love my idea about having the naga devour fishes and that. That would make it such an original and fun game :) |
| 08-07-2006, 01:47 AM | #8 |
Make a fish that can devour a Naga! It deals low or no damage per second and only 1 can ever exist at once (or none if there are less than 2 naga.) |
| 08-07-2006, 11:49 AM | #9 |
And when the naga pops out you are screwed? |
| 08-07-2006, 11:56 AM | #10 |
Well the naga doesn't pop out until either you or it dies, Devour isn't a timed spell. |
| 08-07-2006, 06:29 PM | #11 | |
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| 08-08-2006, 08:50 PM | #12 |
Haha Timmay, so true. Right now, my main focus is twofold. Make the terrain kick ass, and make Naga (and the game) easier to pickup but still as hard to master. Please, check out the Core Design thread. |
| 08-09-2006, 09:59 PM | #13 |
a fish u only get by randoming is BS, just remove radomg and ad a new fish.... cmon dont make game suck, why not just ad a secret shop and a save code tahts only gets added to when u type a secret word with uber rewards like invuln spell a tele/90% evasion item and um..... some more shit like that? |
| 08-09-2006, 10:06 PM | #14 |
Rofl, good point Tannish. No new Fish it is. Rather, focus on improving gameplay and terrain for now. |
| 08-09-2006, 10:07 PM | #15 |
well maybe a new fish but ya not rigth now, just not a random only fish |
