Alrighty, i intend to use the IK Anim exporter to see if i can animate my Automaton model, i've rigged the model up with bones, and now i want to know how to make the verts connect to the bones.
The 3DSM tut tells me to use the skin and flex modifiers, can i use those with the anim exporter or do i need to do something else? if something else, what?
If you use 3ds max 5, you don't have to use the skin modifier, just link the model chuncks (arm, forearm, etc,) to their respective bones. You'll have to detatch pieces of your model for that.
Ok, with IK animation stuff, how do i get rotation?
I've rigged my guy up and everything, now i want him to rotate at the chest, leaving his feet planted on the ground, i can get the chest to move around, but i can't get him to just rotate from the hips, which is annoying.