| 08-07-2006, 12:32 PM | #1 |
Long time ago i made helms deep for my defense funmap. Why i gave up? Pathmap was to hard xD ca.5000 polys texture exportet from oblivion. |
| 08-07-2006, 12:46 PM | #2 |
wow, tis a shame that you gave up on it... |
| 08-07-2006, 05:05 PM | #3 |
Amazing work @"i gave up" then upload that in this site :) |
| 08-07-2006, 11:43 PM | #4 | |
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I dont see a use. The pathmap is easy in contrast to an other problem. I made this model because i often played helms deep defenses and i hate the terrible cliff helm deeps Dont worry, i will upload the models of my current project. The wc3 beta... Nice bridges and doodads in old school style. |
| 09-16-2006, 06:04 PM | #5 |
can't you do it downloadable?? |
| 10-02-2006, 04:48 PM | #6 |
making helms deep is very, very easy to do in 3d. Just bounch in some modified primitives and you're done, noo need to worry about making it all out of one piece (except for the ramparts of the towers and walls). |
| 11-20-2006, 02:21 PM | #7 | |
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Ok... And i decided to finish the map: http://warcraftforum.ingame.de/showt...0&pagenumber=2 (have fur with screens) |
| 11-20-2006, 02:53 PM | #8 |
Great... But I dont speak Dutch, could u please explain a bit more about ur project? WIth that Helms Deep Morel u've made, this map must be the best of all the LOTR i and all wc3modding communnity ever seen. Also, The map will be Multiplayer or Singleplayer? In case it is Singleplayer, size (kb) of that helms deep model? |
| 11-20-2006, 05:53 PM | #9 |
Aragorn with a hammer? |
| 11-20-2006, 05:55 PM | #10 | |
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He is building the fortress. |
| 11-20-2006, 05:59 PM | #11 | |
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The model looks good on the terrain, but those character models and skins could use some work. |
| 11-20-2006, 06:44 PM | #12 | |
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| 11-20-2006, 06:46 PM | #13 | |
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Its the same |
| 11-20-2006, 07:25 PM | #14 |
Dutch = Netherlands ![]() German = Germany ![]() |
| 11-20-2006, 07:37 PM | #15 |
Whops! didnt know that. |
