| 08-07-2006, 10:21 PM | #2 |
To get that to work you would have to geomerge the horns onto his head using Oinkerwinkle's geoset merger found here. This way you can attach them onto the head bone, instead of some random bone which they are attached to if you copy in stuff using the vertex modifier. |
| 08-08-2006, 12:58 AM | #3 |
Thanks. ![]() |
| 08-08-2006, 02:37 AM | #4 |
No problem coughrependcough:PBtw, what is this guy you are making going to be? |
| 08-08-2006, 02:54 AM | #5 |
Well after I finish the model ima skin him into a dark knight for my friends map. It should come out quite well. I have some work on wc3sear you can look at if you havent seen my work before. My account name on there is EzekieL. |
| 08-09-2006, 09:57 PM | #6 |
| 08-09-2006, 11:02 PM | #7 |
Wait, do you want the things you geomerged on to use ingame textures, or use custom ones? If you explain a little further I can help you. Also if you have msn pm or tell me your email so I can add you and help you there. |
| 08-10-2006, 04:34 PM | #8 |
My email is [email protected]. Id also like to use custom textures but anyway PM/email to help can work so just hit me up whenever you have time. |
| 08-10-2006, 05:47 PM | #9 |
Ok, I've added you. Once you get on I'll explain some of this stuff to you. |
| 03-23-2007, 11:22 PM | #10 |
wat program are u using? ![]() |
| 03-24-2007, 10:40 AM | #11 |
*cough* read the stickies *cough* Don't perform miraculous acts of threadomancy either. People don't like it. |
