| 08-08-2006, 05:01 PM | #2 |
if you have max 8, then for almost every unwrap use the new pelt mapping feature, it saves a shit load of time. If not, for the face, first add a UVW map modifier and chose "spherical", then add an uvw unwrap modifier and edit the map so it fits better. |
| 08-08-2006, 05:10 PM | #3 |
i usually unwrap by hand, face-by-face, makes a perfect wrap. The problem is though, that i need a portrait model right? What would be the best way to make that? copy this head to a new file and add more details, unwrap that, and then make the wrap of the face on the model fit the portrait unwrap? |
| 08-08-2006, 05:13 PM | #4 |
the portrait dosen't necesary have to be in a separate scene, you can make a portrait on the model itself. Just add a camera focused on the head and use the "portrait" tags for animations on the dope track thing. |
| 08-08-2006, 05:23 PM | #5 |
butv wont that look awkward in-game, to have the face have much more detail then the rest? i mean, thats most likely why blizzard makes seporate models for portraits right? |
| 08-08-2006, 06:04 PM | #6 |
Satyr models have portrait faces on the model (except low-detail versions). The point of a seperate portrait model is that you can cram in more details for the same polygon count, but it doesn't matter that much. The cinematic hero models like Arthas and Jaina have "high-poly" faces on the normal models. |
| 08-08-2006, 06:05 PM | #7 |
Yes it is. Ive done what TDR suggested for a model before and it came out fine. Thing is, it didnt have to move its mouth or anything (it didnt have a mouth) so it works. Although, I think for this model it would be nicer to see a more detailed face, I'd like some practise animating more complex things like facial expressions anyway ^^ |
| 08-08-2006, 06:07 PM | #8 |
Ohh..a big troll mom..scary! ahaha |
| 08-08-2006, 06:11 PM | #9 |
so i shall detail the face. Thanks for feedback. |
| 08-08-2006, 07:17 PM | #10 |
This could've been based on Tharazune on Wc3search, but I guess it will be much better this way. GJ |
| 08-08-2006, 07:28 PM | #11 |
when i'm fully done with this, it'll neeeed custom anims, trust me :) |
| 08-08-2006, 07:32 PM | #12 | |
Quote:
|
| 08-08-2006, 08:02 PM | #13 | |
Quote:
|
| 08-08-2006, 08:45 PM | #14 |
| 08-08-2006, 08:46 PM | #15 |
Nice touch, you just have to make things difficult for me eh? : P |
