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Item that increases range.

08-08-2006, 07:21 PM#1
GosuSheep
self explanatory.

How can i make an item that increases range?

i thought of making a trigger that researches an upgrade once an item is held, but the less triggers the better in my map.

replies are greatly appreciated
08-08-2006, 07:35 PM#2
DioD
There is no way to make it without any triggers.
Also it will be bugged for multiple units.

Best way to make 2 upgrades one have negative value second positive
and monitor drop/pickup for items.
08-09-2006, 12:29 AM#3
Orc_Tamer
you can edit the unit's second attack and make it ranged, make a trigger if the unit has that item, change the attack index to 2.
08-09-2006, 12:48 AM#4
shadow1500
Must quote this post again (someone add this to the FAQ?)
Quote:
  • Use drunken haze with the field "Data - Attacks Disabled" set to Melee and have both attacks enabled.
  • Use chaos to morph the hero from a melee hero to a ranged hero.
  • Use the ability "Tree club" of the mountain giant.
  • Use a triggered attack system.

Each solution has its own disadvantages..
Drunken haze will hide the UI display for the ranged damage.
Chaos will add bonuses and buffs to the unit.
triggered attack system also means you cant show damage on UI.
NOTE: The tree club way is a new addition to this list, i was told by Bibendus that its possible to use it to switch between attacks.
08-09-2006, 02:42 AM#5
Vexorian
Let's be realistic.

How many units with the ability to improve range do you want? I would bet they aren't more than 5.

Then I guess you only need 3 "range levels" , for example 600, 700 and 800 . Too much range would be imbalanced so it is better to cap it.

Then you can just have 15 different units (3 for each unit) , just use chaos to morph them (that makes it 15 unit types and 15 custom abilities)

then you use an array or something a like , a good script (trigger, whatever) and you have a range update system!