| 08-08-2006, 07:21 PM | #1 |
self explanatory. How can i make an item that increases range? i thought of making a trigger that researches an upgrade once an item is held, but the less triggers the better in my map. replies are greatly appreciated |
| 08-08-2006, 07:35 PM | #2 |
There is no way to make it without any triggers. Also it will be bugged for multiple units. Best way to make 2 upgrades one have negative value second positive and monitor drop/pickup for items. |
| 08-09-2006, 12:29 AM | #3 |
you can edit the unit's second attack and make it ranged, make a trigger if the unit has that item, change the attack index to 2. |
| 08-09-2006, 12:48 AM | #4 | |
Must quote this post again (someone add this to the FAQ?) Quote:
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| 08-09-2006, 02:42 AM | #5 |
Let's be realistic. How many units with the ability to improve range do you want? I would bet they aren't more than 5. Then I guess you only need 3 "range levels" , for example 600, 700 and 800 . Too much range would be imbalanced so it is better to cap it. Then you can just have 15 different units (3 for each unit) , just use chaos to morph them (that makes it 15 unit types and 15 custom abilities) then you use an array or something a like , a good script (trigger, whatever) and you have a range update system! |
