| 08-09-2006, 08:43 AM | #1 |
I have sort of felt that the Water Elemental (and I guess Earth Elemental) are kind of weak. Is it me or do others feel this way? If so, how can we buff? |
| 08-09-2006, 03:48 PM | #2 |
I'd have to disagree with you there kara. Don't underestimate the power of high movespeed and blink. Though we probably should have another water base seeing as the bottom was turned into a groun based ruin. As for the earth elemental his only weakness lies in rescues. with his earth cage his powers of escape are immense. I don't see him having much problems unless he's ganged up on. |
| 08-09-2006, 07:48 PM | #3 |
Alright, I will see if we can get some sort of small additional waterbase in the map. Perhaps a reworking of top mid area. |
| 08-10-2006, 10:03 AM | #4 |
The map is already 63.62% water, if anything we need LESS. |
| 08-11-2006, 02:33 AM | #5 |
Temporal dude is EXTREMELY annoying. He is a pain in the butt to kill unless you have BOTH a blink dagger and a fish hook and net up as well as some sort of device such as Witch's Gaze to track down the other half of him. |
| 08-11-2006, 05:48 PM | #6 |
ya I'd agree that doppleganger ability is a pain in the ass. but there are several ways of overcoming it. One is (if you happen to be crusher) cast the black hole spell as soon as he splits and let your cloak of immolation take care of him. ps. Kara you need to fix the ability so it also detects when the temp mage takes damage because an immo cloak will kill him without him switching. another method is simply to have two naga go after him. or if your the golem you can voodoo one of them quickly take him out and then chase the other. for the witch same goes with temporal shift. But ya it is quite an annoying ability, especially for the sea giant or the revenant. |
| 08-12-2006, 01:04 AM | #7 |
water elemental not weak, earth elemental should get either insane HP on alnd normal on water and... i had another idea..... i dont remember right now tho |
