| 08-09-2006, 11:29 AM | #1 |
Chivalry Wars is a game I have been working on since the beggining of this year. I however stopped from March-July because I lost the map, until a clanmate emailed me the map and I since then took this map and turned it on full throttle ![]() Team: Kryis (yep just me baby) Created by: Kryis Presented by: Clan CBS @ Northrend (im american even though im in a european clan) Anyways lets talk about the game shall we! Chivalry Wars, is what I would like to call "The Revolution of Golems," because in every way does it take the Original concept of Golems and pushes it 1 step farther! Please dont be discouraged and think this game is just another Golems game because its NOT! It does have a similar concept to Golems but is also expands greatly. Now for more in debth detail. (I will put tons of pics near the end of the post for you all who like pictures , and trust me they are HUGE)Features: Unlike golems, you start off in 1 of 4 possible teams. The teams are as follows: Team Divinity, which is the Human Team; Team Atrocity, which is the Orc Team; Team Mystical, which is the Elven Team; and Team Deceased which is obviously the Undead Team. You start off with 2 unit spawners, and can choose from 8 possible units. You can put both spawners on one pad or mix and match creating multiple strategies! All 4 teams have 8 different units making 32 different spawnable units, which clearly outmatches golems 4! These units will then spawn according to what they are. For each team there are 4 categories of units. They are as follows: Basic Units (Spawn every 7 seconds); Supporting Units (Spawn every 8 seconds); Advanced Units (Spawn every 9 Seconds); and Heavy Hitters (Spawn every 10 seconds.) Now obviously the Heavy Hitters could take on a basic Unit 1 on 1, but not easily. Supporters are pretty weak but the spells they can use could be the reason why you win a huge Mass battle in the middle of the map! Advanced units are units a little stronger then the Basic obviously. Now once you start spawning units you can mass attack two ways instead of most massing maps one. You can Either Beacon Mass, or String Mass. Now if you have a ton of unit who you want all to go to one area beacon massing is a good option. Beacon massing moves all Spawned units to the corrisponding area that the Beacon displays. String Massing is for more off a strategic approach. This is where you select a group of Units, dosent matter what units, and you type -mass(area you want to mass) for example -massdivinity to mass Team Divinity. This will send those units selected to attack that area. You can then go on and select a different group of units and type -massmiddle to have them attack middle. I added 2 ways of massing because I want players to be able to choose how they want to attack. "Golems" no more!!! They are now called Shard Legends!!! Shard Legends are this games golems. They are created when you get 4 Shards and put them on certain statistic beacons and build or create what you want your Shard Legend to be! You will recieve a Shard for every 25 kills. So basically 100 kills makes you a Shard Legend. Now the concept of Golems ends and becomes all original with a few minor ideas from other maps. There are also 4 Islands of Chivalry kitty corner to each player! These Islands are important, very important. You can gain control of an Island by surviving for 1 minute on a control beacon. After that minute you will gain control of the Islands Defense and will be able to use the Island to your advantage. You will be able to fuse 2 Shard Legends and create a Legend of Chivalry. However to fuse you must have control of the Island. Thats why letting your opponent have control of it could hurt you drastically. These Islands will have a lot of battles because 8 players battling for 4 islands = huge conflicts! Legends of Chivalry are heros and can carry items and can be revived at the Island Guardian if you have control of that Island. (to easily make someone mad kill their hero and then take control of the Island they control, haha then they wont be able to revive their Legend of Chivalry unless they have control of another Island, or manage to gain control of an Island) GOLD GOLD GOLD. Gold is extremley important in this game. Thats why I put endless ammounts of ways to get it! Here are the following ways: 2 gold every 5 seconds for having a unit in the middle (ur teamate will get 1 gold every 5 seconds); 1 gold every 5 seconds for controlling an Island (this is PER island) (your teamate will recieve 1 gold every 10 seconds if you control an Island.); All normal units have a bounty of 1 gold except Heavy Hitters with a bounty of 2 gold. Shard Legends have a bounty of 25 gold. Legends of Chivalry have a bounty of 100 gold. Hired Units have a bounty of 5 gold. Defense Towers have a bounty of 25 gold. Finally Team Bases have a bounty of 100 gold. Whats gold for? Gold can be used through endless possibilities also. You can Hire Units (whom have abilities and are kinda like mini Shard Legends (golems). You can buy items and potions for your Legend of Chivalry (hero). Or you can buy upgrades for your spawned units to make them stronger in battle! How to Win? You can win 2 ways. 1) Killing every other teams main base or bering the last living base! Or 2) Be the first team with 3000 kills! There are 64 Unique Shard Legends (16) per team and 28 Unique Legends of Chivalry (7 per team) Both these numbers will grow in later versions! The release date for Chivalry Wars v1.01 is August 10th! Go to http://www.clancbs.com when I say its released to download it! Now as I promised pictures! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Any comments/suggestions would be appreciated, and yes I made this map all by myself from scratch, it sucks to work solo Release date once again is August 10th! (thats tomorrow) ![]() Terrain: 100% Units: 99% Triggers: 97% Balancing: 90% |
| 08-09-2006, 12:47 PM | #2 |
You forgot something. That is, explaining what the map is. Additionally, use thumbnails, as the rules clearly state. This is because it takes up way too much room and messes up the display. |
| 08-09-2006, 01:23 PM | #3 |
Just saying, Haven't understood one thing :P. Maybe explain more and say the game genre (AoS, TD etc..). Also like Griffen said, use thumbnails. took me 15 minutes and still haven't viewed the pictures :S |
| 08-09-2006, 05:20 PM | #4 |
You are missing [thumbnail] tags. Add them. |
