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How can I change the MiniMap? (inGame, not the Loading Screen)

08-09-2006, 04:20 PM#1
DeltaOne
Hello everyone again!

I believe this is my second started topic around here. Anyway, how can I change that MiniMap pic/place when you're playing on a map? I'd like it not to show, or to atleast put an image over it. I know that something similar to this is possible because I've seen it in various maps, but I don't know exactly how.

Can anyone help me out? If I've not been too clear, I can explain better.
08-09-2006, 04:38 PM#2
blu_da_noob
Import your image and set the path to 'war3mapMap.blp'. (Must be power of 2 dimensions I think)
08-09-2006, 04:46 PM#3
DeltaOne
Thanks for the reply :)

Although I got a problem already.. I've tried importing images as .blp to my war map but failed each time.. is there any already-made 'war3mapMap.blp' out there?
08-09-2006, 04:50 PM#4
blu_da_noob
Failed in what way? (And are you importing through the import manager?)
08-09-2006, 04:57 PM#5
DeltaOne
Yes, that is the way I imported them.

And I'm confused. I imported .blp things (saved from .tga format 16/24/32 - deleted path/without deleting the path) and none of them appeared on my map (I tried importing custom icons made by me to use on a spell book) -

I reckon that this will do the same and I'd rather go for something already made that should work than testing each possible way again to reach the same conclusion
08-09-2006, 05:25 PM#6
blu_da_noob
I don't have any suitable blps on hand. You could however check that you are using the correct path by importing a blank text file and renaming it. If the path is correct this should remove your minimap because it's not a valid blp.

(Also make sure you are using exactly the right path, capitilisation and all, and no quotes)
08-09-2006, 05:45 PM#7
DeltaOne
I made it work with an invalid .blp file.
Although I kinda slightly changed my mind about this, not sure how it will reflect upon what I want.

What I really want now is that the map would not be seen in that window but certain stuff (like triggers - pinging the minimap) can be seen. Does that alter in any way what I want? (oh, and apparently I can't make custom .blp things work - after testing.. heh)
08-09-2006, 06:27 PM#8
blu_da_noob
Try with a 256x256 and/or 128x128 blp. If it doesn't work with those, post the ones you tried so we can see what isn't working.
08-09-2006, 07:02 PM#9
Captain Griffen
You'll probably need to add an alpha channel (NB: layer, channel).
08-09-2006, 11:11 PM#10
DeltaOne
For example, can you make this .tga file into a .blp one and use it on your map? If yes, can you upload it so I can use it?
Attached Images
File type: tgatesting.tga (192.0 KB)
08-10-2006, 12:05 AM#11
The)TideHunter(
I added the blp, but i did nothing but convert it correctly.
It still might need things doing to it, as griff said alpha channel maybe.
Im not great with images.
Attached Files
File type: blpblpConvert.blp (22.5 KB)
08-10-2006, 12:14 AM#12
Mezzer
You can keep the minimap in .tga, works fine that way.
08-10-2006, 12:49 AM#13
DeltaOne
Thanks for the help everyone, I'm glad to have that as it is in the map and working :)
08-11-2006, 04:14 PM#14
DeltaOne
As this problem is solved, I've encountered another which has the same basic grounds as my first.


Can I make the minimap not showing the fog of war, even though the fog of war is present in the game?
08-11-2006, 05:22 PM#15
The)TideHunter(
Just create a visablity modifier for all players, so the intire map is explored, then remove the modifier, fog of war is still their but the minimap is explored.