| 08-10-2006, 12:40 AM | #1 |
Does anyone know how to make it so that wards such as statis trap can be triggered by a neutral unit? i've tried making the allowable targets neutral but that doesn't seem to work. |
| 08-10-2006, 12:56 AM | #2 |
You've no need to change the default setting for targets allowed at all if you just want it to affect neutral creeps as well, since they're enemies to the caster |
| 08-10-2006, 05:27 AM | #3 |
well the thing is that, i have it so that all players are neutral to eachother, so that there is no auto attack. consequently i do not know if traps can be triggered by the neutral units now. |
| 08-10-2006, 05:59 AM | #4 |
Hello^^ I think your hope might not be achieved, 'cause sometimes the "Targets Allowed" is not that useful... I've tried to make a modified "Black Arrow" be able to target debris in order to add damage - In game it targeted the debris, but did no extra damage. But there's one possible way... Try make the neutral attack the ward, and see if they trigger it ;-P |
| 08-10-2006, 09:32 PM | #5 |
I would suggest using Goblin Mines instead. They can be triggered by neutral units. In addition their abilities can be customised, so that they will be able to damage allies. |
| 08-10-2006, 11:07 PM | #6 | |
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Or you can just make Wards that have mines attached near them that deal 0 damage and when exploded triggers the Ward trap (Could be done with few triggers). ~Dead |
| 08-11-2006, 12:00 AM | #7 | |
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As far as i know, you cant trigger a statis trap through triggers. |
| 08-11-2006, 12:48 AM | #8 |
Create dummy enemy unit on wards position to trigger it... Its soo easy |
| 08-11-2006, 12:54 AM | #9 |
No actually... The ward dosent detect units in range, but when a unit COMES in range. If you places 50000 units around the ward, nothing would happen. A unit must come in range, if its already in range, then it wont work. EDIT: So coming to my conclusion earlier, you cant. You would have to create a dummy unit just a tiny bit outside of the radius, set its movespeed to 522, and order it to move to the location of the ward, which will have a 0.25-1 second delay. Thus, not a success. |
| 08-11-2006, 02:08 AM | #10 |
delay is here with normal units... Ward is not instant |
| 08-11-2006, 08:28 AM | #11 |
...or you could fake the effect with triggers... |
| 08-11-2006, 12:35 PM | #12 |
The only problem with using triggers is then there has to be definate variables, i want any trap by anyone to be tripped, i'll try goblin mines, and see if it works. thanks |
