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Can traps be tripped by neutral units?

08-10-2006, 12:40 AM#1
[niro]
Does anyone know how to make it so that wards such as statis trap can be triggered by a neutral unit?

i've tried making the allowable targets neutral but that doesn't seem to work.
08-10-2006, 12:56 AM#2
Mezzer
You've no need to change the default setting for targets allowed at all if you just want it to affect neutral creeps as well, since they're enemies to the caster
08-10-2006, 05:27 AM#3
[niro]
well the thing is that, i have it so that all players are neutral to eachother, so that there is no auto attack.

consequently i do not know if traps can be triggered by the neutral units now.
08-10-2006, 05:59 AM#4
Wyvernoid
Hello^^
I think your hope might not be achieved, 'cause sometimes the "Targets Allowed" is not that useful... I've tried to make a modified "Black Arrow" be able to target debris in order to add damage - In game it targeted the debris, but did no extra damage.
But there's one possible way... Try make the neutral attack the ward, and see if they trigger it ;-P
08-10-2006, 09:32 PM#5
Maszrum
I would suggest using Goblin Mines instead. They can be triggered by neutral units. In addition their abilities can be customised, so that they will be able to damage allies.
08-10-2006, 11:07 PM#6
DeaD_MeN_WalkiN
Quote:
Originally Posted by Maszrum
I would suggest using Goblin Mines instead. They can be triggered by neutral units. In addition their abilities can be customised, so that they will be able to damage allies.

Or you can just make Wards that have mines attached near them that deal 0 damage and when exploded triggers the Ward trap (Could be done with few triggers).

~Dead
08-11-2006, 12:00 AM#7
The)TideHunter(
Quote:
Originally Posted by DeaD_MeN_WalkiN
Or you can just make Wards that have mines attached near them that deal 0 damage and when exploded triggers the Ward trap (Could be done with few triggers).

~Dead

As far as i know, you cant trigger a statis trap through triggers.
08-11-2006, 12:48 AM#8
DioD
Create dummy enemy unit on wards position to trigger it...

Its soo easy
08-11-2006, 12:54 AM#9
The)TideHunter(
No actually...
The ward dosent detect units in range, but when a unit COMES in range.
If you places 50000 units around the ward, nothing would happen.
A unit must come in range, if its already in range, then it wont work.

EDIT: So coming to my conclusion earlier, you cant.
You would have to create a dummy unit just a tiny bit outside of the radius, set its movespeed to 522, and order it to move to the location of the ward, which will have a 0.25-1 second delay. Thus, not a success.
08-11-2006, 02:08 AM#10
DioD
delay is here with normal units...

Ward is not instant
08-11-2006, 08:28 AM#11
King Klear
...or you could fake the effect with triggers...
08-11-2006, 12:35 PM#12
[niro]
The only problem with using triggers is then there has to be definate variables, i want any trap by anyone to be tripped, i'll try goblin mines, and see if it works. thanks