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Problems with Doodad sizing (UMSWE)

12-31-2002, 09:22 AM#1
Guest
If I resize a doodad to, say, a super large proportion, it appears normal size in game. Help?
12-31-2002, 05:30 PM#2
Scio
*sigh*

Quote:
Originally Posted by UMSWE ReadMe
2) How to use / Features

- Open the editor version you want to use
- The new units are in their appropriate areas
- The new trigger events, conditions, and actions are in their correct places

To implament the doodad scaling and rotation...
- Make the load screen for your map "Default"
- Save the map
- Put it into the MPQ2K directory
- Rename the map to a.w3m
- Run the autoimplament.bat file
- You MUST repeat this everytime you open the map in the editor,
it erases the custom files.
01-02-2003, 06:12 PM#3
Guest
ARgh, no custom load screens? ;[
01-02-2003, 07:14 PM#4
Starcraftfreak
Quote:
Originally posted by Gabriel
ARgh, no custom load screens? ;[

It is possible to make custom loading screens, but this is very difficult and involves hard work.