So anyway, I was trying to get a system set up similar to the one used in the map, Abyss Gates. For those of you that dont know what that map is, it's a hero survival kind of map with two teams trying to outlast eachother. The part I want to focus on is the hero skill section. Basically each hero has a dummy ability that moves the selection to another unit, which is a dummy hero skill screen (or whatever you would call it). At levels 1,2,5,10, and I think 15 the hero can gain a new skill, from a pool of 3. So for example, at lvel 1 he can gain A, B or C, then at level 2 he can gain D, E or F. To level up a skill there are is a seperate ability on the bottom of the dummy screen, which levels A to A (level 2) or whatever. Same for the rest of the abilities (each has a seperate one).
My attempts to make a system like this on my own, failed miserably.
Here are my set up triggers.
Here is the trigger for the abilities screen.
Here are the triggers enabling the leveling of the first and second abilities.
Here are my triggers for abilities. I am only listing the storm tree, which is Storm Bolt and Chain Lightning.
Okay, that was really long, but I think that was all the essential triggers. Basically, each level the hero gains a lumber, and the abilities dummy screen has upgrades on it. When the hero gains level 3 he can upgrade the first ability, and when he hits level 4 he can upgrade the second ability.
What I tried to do was have an upgrade that was:
Level 1: Stormbolt
Level 2: Chan Lightning
to simulate the different abilities you could pick each tier. When you got Stormbolt (Rank 1) it would add Stormbolt to the hero, and when you got it to rank 2 it would add Chain Lightning.
My problems are: A) I couldnt add the ability properly. No idea why. B) Because of that I have no idea if they will level up properly.
Smaller problems: For some reason putting my up level ability at (1,1) and my hero abilities ability at (2,1) isnt working. Shouldnt that put them next to eachother? Instead its hiding the heros one somewhere.