| 08-12-2006, 06:47 PM | #1 |
My recently-made map, Maze Constructor, is getting these truly awful studders. These skips happen about once every second on average, and are unfortunately undetectable on a framerate counter, at least until later in the game. About 20 mins into the game, the skips get so bad, the framerate has to climb back up, rather than just hop back up to 60fps. At that point, the map gets incredibly lagging, with delay times ranging from a half-second to three seconds. I've found that the lag gets nearly exponentially worse with more players. I tried to fix the lag several times by re-wiring some triggers and fixing a boatload of memory leaks, but to no avail. Therefore, I submit the map here, hoping that someone will tell me why the map is lagging. Hopefully, a solution will be found. Note: This map is NOT a copy of Escape Maker |
| 08-13-2006, 02:03 AM | #2 |
A lot people here probably won't take the time to use WEU or whatever you used just to look at the map and fix an issue. Just letting you know, since I wasn't able to. Anyway, I don't think the maps scripts are your problem. If I were to guess, I'd say it is/was your computer. I ran the map without noticing any skips or any lag whatsoever. |
| 08-13-2006, 05:58 AM | #3 |
I tried the map and I had no problems running it. But your problem does sounds familiar... By any chance, are you running WC3 on a comp using a dual-core processor? If that's the case, you have to go into Task Manager, then run WC3. When the splash screen appears, immediately right click on war3.exe in the Task Manager and select "Set Affinity...". Uncheck any box (only one box should be checked) and click OK. You shouldn't have any stuttering problems after this. The problem with this is that you have to set it everytime, and you can only do it when the splash screen appears (before you get to the main menu). For WE, you just do this same process to "worldedit.exe" and the CPU affinity automatically gets passed to war3.exe when you press the Test button. Of course if it's something else, the above won't help you and that's all that comes to mind. ![]() |
| 08-13-2006, 03:38 PM | #4 |
I am running on this: AMD Athlon 64 3500+ nVidia 7600GS oc'ed 1024mb of DDR333 RAM (yes, i know i should upgrade the ram) I know it's not a system problem. But, by any chance, were you running single player? The skips never happen during SP. Also, the lag won't happen for a while in a small 2 or 3 player game. |
| 08-13-2006, 03:42 PM | #5 |
Then it could simply be do to memory leaks, you'd be surprised as to how many things leak. Try fixing triggers that run often or for more players. |
