HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Is there a problem in there?

08-13-2006, 05:41 PM#1
Lord_of_heaven
Trigger:
Collapse Events
Time - Elapsed game time is 5.00 seconds
Conditions
Collapse Actions
Dialog - Clear dialog_difficulty
Dialog - Change the title of dialog_difficulty to Class
Dialog - Create a dialog button for dialog_difficulty labelled Mage
Set dialog_diffivulty_buttons[1] = (Last created dialog Button)
Dialog - Create a dialog button for dialog_difficulty labelled Warrior
Set dialog_diffivulty_buttons[2] = (Last created dialog Button)
Dialog - Show dialog_difficulty for Player 1 (Red)
Collapse Events
Dialog - A dialog button is clicked for dialog_difficulty
Collapse Conditions
(Clicked dialog button) Equal to dialog_diffivulty_buttons[1]
Collapse Actions
Dialog - Clear dialog_difficulty
Dialog - Change the title of dialog_difficulty to Hero
Dialog - Create a dialog button for dialog_difficulty labelled Jaina
Set dialog_diffivulty_buttons[3] = (Last created dialog Button)
Dialog - Create a dialog button for dialog_difficulty labelled Antonidas
Set dialog_diffivulty_buttons[4] = (Last created dialog Button)
Dialog - Show dialog_difficulty for Player 1 (Red)
Collapse Events
Dialog - A dialog button is clicked for dialog_difficulty
Collapse Conditions
(Clicked dialog button) Equal to dialog_diffivulty_buttons[3]
Collapse Actions
Unit - Create 1 Jaina for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Collapse Events
Dialog - A dialog button is clicked for dialog_difficulty
Collapse Conditions
(Clicked dialog button) Equal to dialog_diffivulty_buttons[4]
Collapse Actions
Unit - Create 1 Antonidas for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Collapse Events
Dialog - A dialog button is clicked for dialog_difficulty
Collapse Conditions
(Clicked dialog button) Equal to dialog_diffivulty_buttons[2]
Collapse Actions
Dialog - Clear dialog_difficulty
Dialog - Change the title of dialog_difficulty to Hero
Dialog - Create a dialog button for dialog_difficulty labelled Arthas
Set dialog_diffivulty_buttons[5] = (Last created dialog Button)
Dialog - Create a dialog button for dialog_difficulty labelled Lord Garithos
Set dialog_diffivulty_buttons[6] = (Last created dialog Button)
Dialog - Show dialog_difficulty for Player 1 (Red)
Collapse Events
Dialog - A dialog button is clicked for dialog_difficulty
Collapse Conditions
(Clicked dialog button) Equal to dialog_diffivulty_buttons[5]
Collapse Actions
Unit - Create 1 Arthas for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Collapse Events
Dialog - A dialog button is clicked for dialog_difficulty
Collapse Conditions
(Clicked dialog button) Equal to dialog_diffivulty_buttons[6]
Collapse Actions
Unit - Create 1 Lord Garithos for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees

I mean when i select mage it creates lord garitos and arthas more the selected hero... but when i select warrior it only creates the selected hero...
08-13-2006, 06:22 PM#2
MeanMachine
Without explaining why this is happening, the fastest way to fix it :
Make the triggers for button 3,4,5,6 Initially Off (by default a Initially On box is ticked next to DisableTrigger. Untick it). And, modify the triggers for button 1 and 2 :
Trigger:
Button1
Collapse Events
Dialog - A dialog button is clicked for dialog_difficulty
Collapse Conditions
(Clicked dialog button) Equal to difficulty_buttons[1]
Collapse Actions
Dialog - Clear dialog_difficulty
Dialog - Change the title of dialog_difficulty to Unit
Dialog - Create a dialog button for Dialog_Difficulty labelled Sorceress
Set difficulty_buttons[3] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog_Difficulty labelled Priest
Set difficulty_buttons[4] = (Last created dialog Button)
Dialog - Show Dialog_Difficulty for Player 1 (Red)
Trigger - Destroy Button3 <gen>
Trigger - Destroy Button4 <gen>
And :
Trigger:
Button2
Collapse Events
Dialog - A dialog button is clicked for Dialog_Difficulty
Collapse Conditions
(Clicked dialog button) Equal to difficulty_buttons[2]
Collapse Actions
Dialog - Clear Dialog_Difficulty
Dialog - Change the title of Dialog_Difficulty to Unit
Dialog - Create a dialog button for Dialog_Difficulty labelled Footman
Set difficulty_buttons[5] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog_Difficulty labelled Knight
Set difficulty_buttons[6] = (Last created dialog Button)
Dialog - Show Dialog_Difficulty for Player 1 (Red)
Trigger - Turn on Button5 <gen>
Trigger - Turn on Button6 <gen>

Triggers Button3,4,5 and 6 are the triggers for these buttons you use.
08-13-2006, 08:35 PM#3
The)TideHunter(
Please you can resist putting all the triggers in the same triggers tags, or with a space atleast.

Its hard to understand.