| 08-13-2006, 07:02 PM | #1 |
Instructions
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| 08-13-2006, 07:16 PM | #2 |
Stickied for incredible usefulness and quality. |
| 08-15-2006, 01:53 AM | #3 |
| 08-15-2006, 03:00 AM | #4 |
You have to run the Zero Joints plugin first and not be in animation mode when you export. If you did both of those things right, then post your MS3D and I'll look more carefully. |
| 08-15-2006, 03:10 AM | #5 |
well i just ran the zero joints plug in and i have animation turned off but the animations are still getting messed up, but not as bad as before. here is the model ive been trying to animate. thanks for all your help. |
| 08-15-2006, 04:17 AM | #6 |
You kind of have to run zero joints before you animate, unfortunately. Right now, it looks the same in Milkshape as in Warcraft. Another thing I noticed missing was your sequence. Change the comment on your model to read "Stand, 1-95" or whatever. |
| 08-15-2006, 10:33 PM | #7 |
i re-animated the body and followed the steps you posted and the model runs prefectly. thanks again for your help and making a kick ass exporter!!! |
| 08-16-2006, 12:08 AM | #8 |
Yay. |
| 08-23-2006, 05:56 AM | #9 |
I'm having a problem with my "Stand - 2" animation. I'm trying to get my model to do a back flip, but when he does it he shoots like a bullet all over the place rather then going up and then coming down. The animation looks fine in milkshape and WC3 viewer, but in Magos' editor and WE it goes crazy. ruki.zip |
| 08-23-2006, 10:09 AM | #10 |
Try using Linear interpolation on all the bones. (Add "Linear" to bone comment). |
| 08-23-2006, 06:27 PM | #11 |
It worked! Afteer I updated the exporter that is. :-P Thank Rao! |
| 09-05-2006, 10:42 PM | #12 |
Did you guys post this to the milkshape board yet so they can list it as an official plugin?:D |
| 09-06-2006, 08:36 AM | #13 |
I dont mean to be an ass, but shouldnt this be in modeling/animation? |
| 09-06-2006, 09:11 AM | #14 |
No, because even with the new exporter, to get the best results while Milkshaping you need quite a bit of MDL editing. And this is my forum, and I'm apparently the resident MS3D expert, so, uh, it's best if it's here. ![]() |
| 09-06-2006, 09:51 AM | #15 |
ok :) |
