| 08-14-2006, 04:23 PM | #1 |
Is there anyway to make it so a spell effect or aura on a unit does not scale with the scaling value in the unit editor??? I know setting scale projectiles to false has no effect on aura's or spell effects and I can't find any value in the unit, ability or effect editor to disable it... Is it just somewhere that I'm missing, or is there a trigger I can use to fix this? If not is there a model editor that will allow me to do this or easily adjust the size of the model to my liking so I don't need to use the scaling value? |
| 08-14-2006, 04:38 PM | #2 |
I think the answer is no. But u can try creating a dummy unit, with model file = ur spell effect, at the position of casting unit, then remove it. |
| 08-14-2006, 05:06 PM | #3 |
There is an option to say animation suffix for attachments, and this works for entangling roots and lightning shield, I think it works for auras too, but you can always change the aura's model |
| 08-14-2006, 11:24 PM | #4 |
"There is an option to say animation suffix for attachments" And where is this located? Triggers? The Object Editor? or Magos' model editor? |
| 08-15-2006, 01:05 AM | #5 |
Unit editor |
| 08-20-2006, 04:13 PM | #6 |
I couldn't find this anywhere in the Unit Editor... Not sure exactly what you mean... Only things I could find related to attacthments in the unit editor were... Required Animation Names - Attatchment and Required Attactment Link Names |
| 08-20-2006, 05:06 PM | #7 |
It is "required animation names - attachments" (bad naming again, blizzard) Compare the knight and the peasant for example. The knight has medium there and that causes lightning shield to use the medium animation when on knights |
| 08-20-2006, 05:58 PM | #8 |
Im assuming there is small, medium and large? For my familiars I had just left that value completely empty... I am guessing medium would prolly work best. |
| 08-20-2006, 06:10 PM | #9 |
Well I tried this, and it had absolutly no effect, I assigned "medium" to all my familiars, and tested my Thunder Vale spell on all of em, which is just a custom cloned version of Lightning Shield and the size of the lightning shield was still entirly dependant on their scaling value... My Blade Familiar had a very tiny lightning shield appear around him while my Ice familiar had a huge lightning shield... How can I correct this problem because setting the suffix to medium on my familiars seems to have no effect... Do I need to add something to the model? |
| 08-22-2006, 05:25 PM | #10 |
Here see for yourself... These familiars all similiar in size in the game, have very different scaling values, I gave them origin, chest, overhead and head attatchment points... I then applied "medium" to them under animation attatchments in the unit editor... And well see the non existant results when the same spell is cast on these familiars. |
| 08-22-2006, 05:45 PM | #11 |
Only certain effect models have different 'sizes'. It's a feature of the model itself, not a general thing. |
| 08-24-2006, 05:02 PM | #12 |
Well I found an extremely easy solution... Just scale the unit in the model editor to your desired size, as opposed to using the object editor. |
