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Status Update

08-14-2006, 08:22 PM#1
Karawasa
Terrain is going very well. Will be done in a few days. Version 2.9 should be coming out around Friday/Saturday.

This is going to be a major advance for the game. The terrain is really being redone, completly redoodaded and heavily reshaped in a lot of areas. Its going to be much more suitable for a Tag.
08-14-2006, 09:49 PM#2
tannish2
well remember to fix wizard glitch possibly nerf cloak effect on fish or ask emj1r if he could make it so that cursed naga would have reduced/no cloak effect to make curse useful mid-late game
08-15-2006, 12:05 AM#3
ShadowDestroyer
Sounds good! Can I preview it?
08-16-2006, 08:11 AM#4
Jimpy
Heres a screen shot of bottom left corner. :)
Attached Images
File type: jpgTropicalTagSS.jpg (652.3 KB)
08-16-2006, 04:21 PM#5
Mystic Prophet
looking good jimpy.
08-16-2006, 10:26 PM#6
ShadowDestroyer
After careful review of the game, I think I have decided what needs to be done.

Jail Rework:
- When the Naga are inside the jailing area, they are silenced.
- Add a unit in the jail for the naga. This unit the naga can use their transporter on, allowing them to return to their base.
- The tooltip also needs to say that it can be used to teleport to the jail.
- You may want to decrease the vision over the jail to just the top of the hill. Note: You would still leave the silencing area the same.

Loading Screen:
- Be sure to add hints to the loading screen
- Also, be sure to say that naga can now teleport to the jail, but they are silenced while there.

Basically, this will reduce the reason to camp the jail. Camping was making people leave. On the other hand, since you can now teleport to the jail, naga can now chase a fish that rescued someone and heal easier. The hints will get people up to date on their knowledge also.
08-17-2006, 03:12 AM#7
Karawasa
Here is a preview of the new terrain shape currently:

Note: It is mostly undoodaded.
Attached Images
File type: jpgTToverview.jpg (674.8 KB)
08-17-2006, 03:24 AM#8
ShadowDestroyer
I decided I didn't like my changes.

Basically, noobs will be noobs. Although, the new terrain will be fantastic.
08-17-2006, 11:02 AM#9
GaDDeN
Imo its totally over-doodaded. At least looking at jimpys pic. Karawasas "undoodaded" pic looks more suitable for the game imo, i don't see why your so obsessed with massing shrubs all over the map.
08-17-2006, 06:11 PM#10
Karawasa
Quote:
Originally Posted by GaDDeN
Imo its totally over-doodaded. At least looking at jimpys pic. Karawasas "undoodaded" pic looks more suitable for the game imo, i don't see why your so obsessed with massing shrubs all over the map.

Whats the harm in doing so? These added doodads WILL NOT have collision so they will not affect gameplay in terms of building or moving.
08-18-2006, 12:12 AM#11
ShadowDestroyer
I think it looks good and very rainforest like...
08-19-2006, 09:05 AM#12
Karawasa
Great. It should be done by tomorrow night and if I work fast, 2.9 should be out sunday morning.
08-20-2006, 09:09 AM#13
Karawasa
It shall begin Sunday night....
08-20-2006, 06:13 PM#14
ShadowDestroyer
Karawasa, you have pushed it back 3 times. If possible, don't release it too late, I had planned to play it with my family before they went home tonight...

If you need help, I can help finish it up slightly later today...

Btw, I may have left out the part of the trigger on deathmatch that kills fish buildings when they die, simply check and make sure I didn't...
08-20-2006, 06:53 PM#15
Mystic Prophet
heh well I'm thinking that once you have everything done and you're ready to release you should have the clan test run it a couple times to be sure. That usually helps to avoid needing b and c versions.