| 08-15-2006, 06:56 PM | #1 |
So my structures are moving around when the map starts. I have no triggers that move units around, and none of the ones that do touch structures. Heres a screenshot in the editor: ![]() Heres a screenshot in game: ![]() No idea why it does that. As I said none of the triggers touch and move structures, or any units at all for that matter. |
| 08-15-2006, 07:01 PM | #2 |
Face it: You have a trigger moving them, unless you actually made them able to move in the object editor. There shouldn't be anything else causing it. |
| 08-15-2006, 07:19 PM | #3 |
Delete all your triggers, run the map, see if it still happens. If it doesnt then re-check your triggers, if it does.... o_O |
| 08-15-2006, 08:55 PM | #4 |
Do what Taur said, but make a backup! |
| 08-15-2006, 10:12 PM | #5 | |
Quote:
Erm of course. But couldnt I also just disable all my triggers? EDIT: Disabled triggers, its still moving. |
| 08-15-2006, 10:22 PM | #6 |
Post your map without the triggers then, else helping you is a bit hard. |
| 08-15-2006, 10:35 PM | #7 |
Here is a copy of the map without triggers. There is a Warden preplaced in the blue spot if you want to wander around and look at the effect. The primary part is the bottom corner of the rightmost triangle. |
| 08-16-2006, 01:14 PM | #8 |
Hmm.. I didn't see any structures in different places than in the WE, but I didn't look at all structures either. But if it happens, then it is probably a pathing problem of some kind. |
| 08-16-2006, 01:24 PM | #9 |
collision in World Editor sometimes does not function the same as in the game, so when units are created they might appear somewhere else |
| 08-16-2006, 02:25 PM | #10 |
This is on the same subject, but slightly different. I made a spell, which you couldent cast within 400 range, if it did, i paused/stopped/unpaused. Although, the maxium spell range was 900, and sometimes, when the unit walked up, meaning 900 range, it sometimes stopped, then i tried the furthest range without a walkup, still stopping, sometimes it worked VERY close, sometimes it worked far away, this my sound stupid, but it was completly random where i could click and where i couldent to target the spell. So iv scrapped it now, i never knew the explanation, just that i thought it was buggy. Before a scrapped it though, i made a test trigger, it made a floating text every 50 range from a unit, and said how far away it was, it worked, but everytime i restarted the map, they were slightly different positions, which i thought was odd. If i find the map il post it. |
| 08-16-2006, 08:13 PM | #11 | |
Quote:
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| 08-17-2006, 04:07 AM | #12 |
If a structure is unable to sit on a certain path, it will be automatically moved to safety. |
