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Structures moving?

08-15-2006, 06:56 PM#1
st33m
So my structures are moving around when the map starts. I have no triggers that move units around, and none of the ones that do touch structures.

Heres a screenshot in the editor:

Heres a screenshot in game:


No idea why it does that. As I said none of the triggers touch and move structures, or any units at all for that matter.
08-15-2006, 07:01 PM#2
Blade.dk
Face it: You have a trigger moving them, unless you actually made them able to move in the object editor. There shouldn't be anything else causing it.
08-15-2006, 07:19 PM#3
Taur
Delete all your triggers, run the map, see if it still happens. If it doesnt then re-check your triggers, if it does.... o_O
08-15-2006, 08:55 PM#4
The)TideHunter(
Do what Taur said, but make a backup!
08-15-2006, 10:12 PM#5
st33m
Quote:
Originally Posted by The)TideHunter(
Do what Taur said, but make a backup!

Erm of course.

But couldnt I also just disable all my triggers?

EDIT: Disabled triggers, its still moving.
08-15-2006, 10:22 PM#6
Blade.dk
Post your map without the triggers then, else helping you is a bit hard.
08-15-2006, 10:35 PM#7
st33m
Here is a copy of the map without triggers.

There is a Warden preplaced in the blue spot if you want to wander around and look at the effect. The primary part is the bottom corner of the rightmost triangle.
Attached Files
File type: w3xDarkCopy.w3x (58.9 KB)
08-16-2006, 01:14 PM#8
Blade.dk
Hmm.. I didn't see any structures in different places than in the WE, but I didn't look at all structures either. But if it happens, then it is probably a pathing problem of some kind.
08-16-2006, 01:24 PM#9
Vexorian
collision in World Editor sometimes does not function the same as in the game, so when units are created they might appear somewhere else
08-16-2006, 02:25 PM#10
The)TideHunter(
This is on the same subject, but slightly different.
I made a spell, which you couldent cast within 400 range, if it did, i paused/stopped/unpaused.
Although, the maxium spell range was 900, and sometimes, when the unit walked up, meaning 900 range, it sometimes stopped, then i tried the furthest range without a walkup, still stopping, sometimes it worked VERY close, sometimes it worked far away, this my sound stupid, but it was completly random where i could click and where i couldent to target the spell.
So iv scrapped it now, i never knew the explanation, just that i thought it was buggy.

Before a scrapped it though, i made a test trigger, it made a floating text every 50 range from a unit, and said how far away it was, it worked, but everytime i restarted the map, they were slightly different positions, which i thought was odd.
If i find the map il post it.
08-16-2006, 08:13 PM#11
st33m
Quote:
Originally Posted by Vexorian
collision in World Editor sometimes does not function the same as in the game, so when units are created they might appear somewhere else
Erm. So how do I tell where to place things?
08-17-2006, 04:07 AM#12
Waynebebay
If a structure is unable to sit on a certain path, it will be automatically moved to safety.