| 12-31-2002, 08:02 PM | #1 |
I want to be able to change the amount of exp that each unit gives when it dies. Where is this stored? |
| 12-31-2002, 08:55 PM | #2 |
"Off battle.net: Lv1: 20 Lv2: 30 Lv3: 40 Lv4: 60 Lv5: 80 Lv6: 120 Lv7: 160 Lv8: 240 Lv9: 320 Lv10: 480" Hmm wonder if there is away to restrict that |
| 12-31-2002, 09:00 PM | #3 |
From DieHard "Event: Map initialization Action: Hero - Set Experience Rate. (set it to what ever rate you want it to be)" |
| 12-31-2002, 09:05 PM | #4 |
well thats part of what I wanted to do, I wanted to be able to modify EACH unit individually, like footmen, archers and stuff like that. If there's no way, then this will do - but it kinda limits things I wanted. |
| 12-31-2002, 10:06 PM | #5 |
if money or wood doesn't have a factor in your game then you can do what i saw in one once... once you get a certain amount of cash you just earn your level so just make the units drop different amounts of cash or 'reward' the player with a certain number of wood for a kill theres also a trigger where you can set/add/subtract exp for the hero so when hero kills footmen/archer/whatever add x exp to triggering unit |
| 01-01-2003, 03:03 AM | #6 |
Have the heros exp in a variable, when that hero kills a unit set the exp back to what it was before, add the amount of exp you want that unit to give, and update the variable. |
| 01-01-2003, 05:58 AM | #7 | |
Quote:
i was just going to suggets this....do this itll work well |
| 01-01-2003, 11:39 AM | #8 |
But what happens when the Hero gained a level and you set the exp back, will he level back ? |
| 01-01-2003, 03:40 PM | #9 | |
Quote:
after the hero kill something |
| 01-01-2003, 03:52 PM | #10 | |
Quote:
And if you have given a skill to your Hero ? What about disabling experience gain for the Hero ? Than you would have full control off the experience gained by each kill. |
