| 08-17-2006, 01:54 AM | #1 |
for anyone who cares, or does not know, this could be useful when creating weather effects over a map, using a wrong rawcode will crash the map, this is why my map was crashing so periodically so for anyone who is crashing, if u are creating weather effects, check your rawcodes, and make sure you got them correct |
| 08-17-2006, 02:16 AM | #2 |
They also spike if you create them the size of the map. Only work around I know of is to create them in little squares while being careful to get the cell boundaries right. Drives me crazy in FFF when it spikes for a second to start raining. |
| 08-17-2006, 02:21 AM | #3 |
for big maps I suppose, mine is 64x96, and i dont get any lag when creating effects, how i imagine a map 2 or 3 times the size might feel some |
| 08-17-2006, 03:00 AM | #4 |
mine is 128x128 and doesn't seem to have that issue |
| 08-17-2006, 04:56 AM | #5 |
Lag spikes alot of times depend on the computer along with the effect. So what causes lag spikes on one computer could do nothing on another. Anyways, this could be helpful to me, i may consider using whether. Good find. |
| 08-17-2006, 06:27 AM | #6 |
I get a spike too when my map starts its weather effect, but its not that big of a deal, the weather changes only twice. |
| 08-17-2006, 12:43 PM | #7 |
I would say that the wind effect is way too excessive for wind, but the snow blobs and the rain drops are not really heavy |
