HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Setting sound position

08-17-2006, 06:47 AM#1
The_AwaKening
This code isn't limiting the sound to a certain area. I can hear it all over the map.
Collapse JASS:
local location tempLoc = GetRandomLocInRect(gg_rct_Recipe)
    call SetSoundPosition(gg_snd_LightningBolt1,GetLocationX(tempLoc),GetLocationY(tempLoc),0)
    call StartSound(gg_snd_LightningBolt1)
Here are the check options and settings for the sound in the editor:
Code:
Variable: LightningBolt1
3D sound: "checked"
Stop when out of range: "checked"
Looping: "not checked"
Volume: 127
Fade in Rate: 10
Fade Out Rate: 10
Pitch: 1.00
Min Distance: 0
Max Distance: 3000
Distance Cutoff: 3000
Effect: Default
Channel: General
08-17-2006, 04:01 PM#2
Naakaloh
3000 is an absolutely HUGE radius, even for a 3D sound. Unless your map is extremely large, I would expect you to be able to hear it over most of the map.
08-17-2006, 04:20 PM#3
The_AwaKening
Maybe I'm mistaken on how the radius is figured. I thought it was directly related to the map coordinates. Are there any links to show how to figure it?