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Big Bad Crash in CSCache

08-20-2006, 09:04 AM#1
HunTer
fucntion CSCache crash wc3 when i save and load map.Problem - function InitGameArrays (i forgot real name of this function :)).When i delete call ExecuteFunc("InitGameArrays"), i dont't have problem until use inferno - i think it need arrays.Please fix problem in InvX 2.0, because i need it in my map.
I badly speak english , so this text have many mistakes :)
08-20-2006, 12:41 PM#2
Vexorian
Do you mean it crashes when playing the map or when saving it in the editor?

I am updating InvX right now, I already fixed its incompatiblity, I am now handling some details
08-20-2006, 01:42 PM#3
HunTer
no it crashes when i load saved-game
08-20-2006, 04:51 PM#4
Vexorian
Well that's bizarre, afaik it shouldn't change the state like that, I should tell pipedream about this.
08-20-2006, 05:00 PM#5
Vexorian
Yes, this is a major bug with the game's engine (another one) I am kind of pissed at blizzard for this, in no way this should make a crash. My guess is that maybe if nothing actually points to a location it might not be stored when the game is saved, or something like that. It is still a bad, bad thing.
08-21-2006, 10:35 AM#6
HunTer
try to delete function call ExecuteFunc('InitGameArrays') in function CSCache , no bug.But after using inferno u have this bug.I think problem in arrays.
08-21-2006, 01:00 PM#7
Vexorian
not initializing the arrays correctly will cause more problems than just a crash when saving or loading the map.
08-21-2006, 03:14 PM#8
HunTer
i mean to init them but fix function, bug is in it.Try do to that i wrote before.
08-21-2006, 03:50 PM#9
Vexorian
Yes, I figured that a long time ago, when I read your first post.

Edit: This bug has been fixed in 13.8 , closed