| 08-20-2006, 08:22 PM | #1 | |
Hello everybody, Just finished my second map ever, my first one was back in 2004... decided to make a second a few weeks ago and I just finished yesterday. The game may need some balancing, but please play on both sides before replying. Thanks to everybody who gives me some input, and helps me along the way. SUMMARY There are two cities. Between these cities is a Trade Route, along which travels Caravans carrying Gold. The Defenders are responsible for defending and protecting the Caravans while the Bandits have to kill the Caravans and rob the Gold. OBJECTIVES The game mode is chosen by Player 1 at the start of the game. There is either Target Mode or Timed Mode. Target Mode has the first team to reach 1500 Gold, wins. Timed Mode has either a 30 minute or 45 minute timer and the team with the most Gold when time is up, wins. TEAM OBJECTIVES Defenders - Defend and protect each Caravan that goes through the Trade Route. For each unit that survives and makes it to their destination, each Defender earns Gold. Bandits - Attack and kill the Caravan units and pick up the Gold they drop. Gold picked up is evenly distributed to the entire team. Quote:
Check out the map's website for screenshots http://thecaravanbandits.net.tc/ Thanks for all the input and suggestions you guys can offer. |
| 08-22-2006, 03:10 PM | #2 | |
Version 3.0 Released. Much more balanced, new units, new features. Still need some testers. I'll rep and give you guys credit in the next version if you guys help out. Thanks Quote:
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| 08-23-2006, 05:06 PM | #3 |
Seriously, you NEED Frozen Throne. Without custom abilities, no-one will play your map. |
| 08-23-2006, 06:29 PM | #4 | |
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Well, not no-one. Just not that many here. Afterall, there can't only be Frozen Throne maps, there's still a RoC community. Thanks for the comment though. I'll be sure to have custom abilities in my next map and I'll still keep it RoC so both games can play it. |
| 08-23-2006, 07:43 PM | #5 | |
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You can easaly create costum abilities in RoC. |
| 08-23-2006, 11:27 PM | #6 | |
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Are you using the word easily loosely, or is there an actual easy way? Because the easiest way I know is with the TFT editor... but is there really another way? |
| 08-24-2006, 02:05 AM | #7 |
Yeah, by editing the MPQ... But it's not "easy". |
| 08-24-2006, 08:07 PM | #8 | |
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Abilities in ROC are easy to make... I've done it few times... 1) open war3patch.mpq (I think) eventually war3.mpq and extract AbilityData.slk file (find it yourself) 2) open it with Excel 3) modify the fields 4) import the file under same path into map |
| 08-26-2006, 08:56 PM | #9 |
Actually, it's more likely taken from Antistone's random map ideas page. |
| 08-27-2006, 12:59 AM | #10 | |
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Yeah, it was. He told me it wasn't exactly what he had in mind, but a good attempt. |
| 08-30-2006, 12:08 AM | #11 |
I have 4.0 coming out soon with custom abilities, maybe some custom models, units balances, terrain changes, bots and more... But first I would really like to have you guys critique my map... As if I was submitting it to the maps section... I would love that, you can even add an "Unapproved" at the end of it if you want I just would really like people's opinions from this message board. I hate to sound like I'm trying to flatter you guys, but I like the attitude here and the honesty here... this isn't just a DOTA clone map-fest site, and I would really respect any opinions given. Hate to double post, but before I release a new version I would like some opinions, suggestions, comments and etc. Thanks. |
| 08-30-2006, 12:53 AM | #12 |
if you really want some feedback, why not submit the map then? You can always update it later. |
| 08-31-2006, 12:23 AM | #13 | |
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Yeah you have a point. I just haven't because I have no custom abilities yet. I don't think my map would get a fair rating or review because everybody would just focus on the abilities. Once I finish the custom abilities I'll put it up for submission and hopefully get the amount and type of feedback I want. Thanks Taur. |
