| 08-21-2006, 12:02 AM | #1 |
So, I'm making this ability its called "Diamond Hard" What it does is, it negates fully every damage taken below a certain value, and amplifies every damage taken above a that value. Like diamonds are - very hard, until a point where the force exceeds a limit and they become very fragile(like any other crystal). Its not for one unit only(like a hero). So it has to be MUI! And per chance GUI too... How do I do it? |
| 08-21-2006, 02:47 AM | #2 |
for the reducing part, you can use hardened skin ability make it so that minimum damage is 0 and ignored damage is the damage that is negated and for the amplifying part is done in a trigger Trigger: in this case, damage under; 25.00 is negated and amplified damage is the damage+damage/2 |
| 08-21-2006, 04:40 AM | #3 |
Trigger: Here you go. However, I need to tell you a few things. 1. You need World Editor Unlimited. It can be found at the link at the bottom of this post. When you get it, open the map with the Enhancer that comes with WEU. Tick Advanced Triggers. 2.You need the Variable Taken_Damage, it is a real. 3.Your_Buff is the buff the ability creates on a unit. Make sure you have it. Just change the slot that says Your_Buff and replace it with your buff. 4.Damage_Limit is the amount of damage that determines whether damage is negated or increased. Change to what you'd like it to be. 5.The action that damages the unit, change the x1.5 part to whatever amount you want the damage to be increased by. And that's it! If you need any help, I'd be glad to do whatever I can! WEU: http://www.wc3campaigns.net/tools/weu/ |
| 08-21-2006, 01:38 PM | #4 |
Erm... How about excluding anything that has something to do with WEU? |
| 08-21-2006, 03:17 PM | #5 |
Uhh.. Then I guess this can't be done... Sorry. The only way I could figure out how to do it was with WEU. I suggest you get it anyways, it makes triggering alot easier. |
| 08-21-2006, 03:37 PM | #6 | |
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SO thanks but NO THANKS. I think I'll just be using "Add event" I think I got it now. |
| 08-21-2006, 08:41 PM | #7 |
Actually, it's the other way around. If it can be done in normal WE, it can be done in WEU. This is the easiest way I could find to do it w/o JASS. If you can find a way to make this work, go right ahead. But there's no need to put up an attitude because I suggested using WEU. WEU adds a bunch more options with which to work triggers. (Hence, the Advanced catergory) If you've already found a way, congradulations. |
| 08-21-2006, 08:55 PM | #8 | |
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It increased becouse you used unneeded stuff. |
| 08-21-2006, 09:30 PM | #9 |
All you need to turn on is advanced triggers and then add a trigger that activates on map initialization, with the action "Avanced-Turn on advanced triggers" |
| 08-22-2006, 02:29 AM | #10 |
The map probably went up 600 KB, because when you use the Advanced Triggers, you get ALL of them which are variables. And, you get about 100+ "extra" abilities. Too bad there's no way to go inside of the Advanced Triggers part and just put in what you want into your map. ![]() |
