| 08-21-2006, 12:12 AM | #1 |
Well I'm testing a model Im working on (Im sure you can guess which one) and for some reason when the model is applied to a mortar team, the talk animation doesnt work. But when its used for a rifleman or a knight, the talk animation works perfectly. (I was just using a random unit for testing purposes) Is this something I need to worry about? Or shall I leave the animation as is and continue with the rest? |
| 08-21-2006, 12:19 AM | #2 |
I have no idea why this happens...if I were you, I'd just forget about that mortar team and apply the model to another unit and edit the unit's properties :P. no, realy. and just for the record, I had no problem with applying a model to the mortar team unit (that ancient idiotic pig I made...); |
| 08-21-2006, 12:27 AM | #3 |
Alright, thanks for the input. I'll just move on and hope nodoby bitches in the future about it. |
| 08-21-2006, 09:43 AM | #4 |
I guess i'll lock this then, before anyone comes and spams this. ~El LOckorrr |
| 08-21-2006, 01:09 PM | #5 |
you realy like to close threads, do you :P |
