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Job - Brain Usage (IQ 106+) xD

08-21-2006, 08:40 PM#1
Freakazoid
1.OK I am searching for someone who can use his brain ^^, to help me with a game system. (My mind is curenly boiling, due to other stuff so I cant think about this)

What is it about.

Its for an ORPG, basicly, heres the point.

How should the creep levels go, what would be the difference betwen 1 level of a creep.

Ex.
-A Level 1 Creep has 95hp, and 13 damage.

You can easily defeat a monster that is your level or 1 above. The maximum level is 320, and you gain 3 skillpoints each
level to waste, and a slight bonus based on your class.

Each Str gives you 10 hp
Each Int gives you 15 mp
Each 13 Agi gives you 1 armor.


So what should a lvl 2 Creep have, how many Hp, how many Damage, abilities, armor and stuff like that.

So how should the creep levels/stats go.

2.Now about the expiriance.

I was thinking, if you kill 10 lvl 1 creatures, you will get level 2, now if you kil 10 level 2 creatures, you will get
level 3, or if you kill 20 lvl 1 creatures you should get lvl 3.

Is this good?
08-21-2006, 09:00 PM#2
Taur
Hm... freak havent you retired?

... Like 3 times?
08-21-2006, 10:35 PM#3
Freakazoid
No, I will retire! I look in t3h future !

I wont just drop dead! I have about 12 days of free time left!

I want to do as much as I can until that day comes! And when it comes, I wont retire, ill not be so active x), mostly only on weekends.

But please, be on topic :)
08-22-2006, 09:26 AM#4
Hyarion
I recommend MS Excel.
That's what I use for balancing stuff like this.
08-22-2006, 10:12 AM#5
Freakazoid
Quote:
Originally Posted by Hyarion
I recommend MS Excel.
That's what I use for balancing stuff like this.

Hmm, yes yes. I would never thought of that !

But I want your opinion.
08-22-2006, 11:37 AM#6
PhoenixFeather
I think 320 levels is a bit much. But perhaps it works well in your type of map.
08-22-2006, 12:01 PM#7
Freakazoid
Quote:
Originally Posted by PhoenixFeather
I think 320 levels is a bit much. But perhaps it works well in your type of map.

Well, since the map is 480x480, theres room and space for everthing, and I will make bonus dungeons like in Rangaros RPG :)
08-22-2006, 12:20 PM#8
PhoenixFeather
Quote:
Originally Posted by Freakazoid
Well, since the map is 480x480, theres room and space for everthing, and I will make bonus dungeons like in Rangaros RPG :)

I was just worried if it was some sort of small arena map. I have tried some with high level limits it was just pure chaos :)
08-23-2006, 01:47 PM#9
Aray
PM sent. (That is if I didn't suddenly get busy after saying this...)
08-23-2006, 05:32 PM#10
Freakazoid
Quote:
Originally Posted by Aray
PM sent. (That is if I didn't suddenly get busy after saying this...)

As you did x)
08-24-2006, 03:02 AM#11
st33m
Depends on what stats you start with.

If you start with 10 of each stat, that gives you:

200 Health
250 Mana
10/13 Armor

Assuming Each stat gives you 1 damage and you start with 2d8 base, thats 12-26 damage a hit. Thats an average of what, 19 damage? 5 hits to kill a level 1 creep. That same creep needs 16 or so hits to kill you. So you SHOULD be able to kill 3 and 1/5 nonstop, on average. Level 2 APPEARS to be a MAX of 3 and 1/5 times as good, but I think, the way you put it, it is less than that. Leveling is 200 XP for level 2, and 400 for level 6 I think. Then its 1000 or something like that, meaning its nonlinear. So, Level 2 SHOUDL be what, twice as good as level 1, meaning:
190 HP and 26 damage.

WC3 handles leveling, I THINK, as the level + the previous level + 200. So:
The level + the previous level + 95/13

95 13
190 26
380 52
665 91
1140 147

Not sure that this is true, however.

A level 5 hero, with +4 to all stats, from stats, because we want average (which is weaker than what most people would do, which is put +3 to Strenght, Agility, or Intelligence, and then, I would say a third of those people would put INSTEAD +2 to their primary and +1 to another stat). But for this we're using averages.

14 to all stats:

240 HP
210 Mana
16-30 damage

Thats not right. The creep can 2 hit you, and it takes you about 50 hits to kill it...

So we need... now... for each thing to go up by level 1 in level.

95 13
190 26
285 39
380 52
475 65

This looks BETTER but still not right. Monsters have overtaken the Hero.

It takes you, now, 21 hits to kill the monster, and it takes that same monster only 4 hits to kill you. Better but not right is right.

So, lets try giving the monster the same things you are getting, 10 HP and 1 damage.

95 13
105 14
115 15
125 16
135 17

So now it takes you 6 hits to kill said monster, and that same monster needs 15 hits on you. So thats better.

With armor, you have now 1, meaning what, 2% DR? It's still 15 hits. If the mosnter gets 1 armor, I think its still the same, so lets pretend there is no armor for a bit.

However, this doesnt make it any more challenging, this is like moving from level 1 rats to level 5 wolves. Still need to kill 10 to level. Lets give the monster 2 health per level per level.

So:

95 13
103 14
117 15
133 16
151 17

That means now 7 hits from you, and still 15 from the monster.

At level 10, I think, the monster will be able to kill you. Not sure though, too lazy to do the math.

Do you want people to have to work as a team or not? It really all depends on what you want.

I hop my ramble/thought process may of helped you.
08-24-2006, 10:52 AM#12
Freakazoid
Holy crap, thanks rep+

At the first part of game, the game should be solo, but later the team is a must, mostly becouse of raiding bosses.

Now to finish 500 costum creeps


Can you maybe make demo map, with ten creeps?
08-25-2006, 08:46 PM#13
st33m
Meh. I'm all wrong, because people wont go 1 to all stats with the 3 throw away. Not to mention the +1 or +2 or whatever you are going to do for primary.

Odds are by level 10 most Strength heros will look like this: (assuming +1 inate and 10 base stats)

Strength: 46

Meaning HP of 560 and damage of 48-66.

Very different than if it was eavenly spread, meaning

Strength of: 28 HP of 380 and damage of 30-44.

Or if you were agility it would be much much different, and intelligence may just be gimp, depends on how good spells are.

I would assume agility would be +1 str +2 agi each level and +1 agi inate each level.

Strength of 19
Agility of 37

That way you have HP of 290 from strength, and from agility you would have 2d8 + 37, meaning 39-53, and about 3 armor. This is only balanced because of attack speed, assuming you keep it in there.

The other unfortunate to this, is that if you put all 3 into agi, your agility would be 46. That leaves you with 200 HP and only 4 or so armor to show for it. Hopefully with attack speed increases, that could give you a less than 1 attack speed, assuming its what, 1.75? Not sure of the real base number. So then you attack twice as fast as a strength hero with all strength, or less to the strength hero who put 2 strength 1 agi.

Intelligence may be even worse... hopefully they get +2 inate bonus each level. In wc3, blizzard recognized this and int heros have more stats than str and agi.

So if that was true, I would guess 1 into int and 2 into strength, or at least thats what I would do. Maybe 3 into strength, depending on how the game goes. Unfortunatly, this balances it for only what, 1/10 of the people who would play? Because if that was true, my Int hero would have:

+3 str per level
+2 int per level

meaning 37 strength and 28 int.

So 470 health and 540 mana, with 30-44 damage.

Where as the person who puts, say, 5 into int each level with the inate bonus, would have, yes, 55 int, meaning 925 mana and 57-71 damage. But you would have a slower attack, low health (200) and about 1 armor.

Unless you had a lot of crowd control and snares, you would be in big trouble.

Maybe mana shield could balance that out, if it was above 1 for 1. Even then probably not balanced...

So basically, I have no idea what I'm talking about... and I'mma stop rambling.
08-25-2006, 09:00 PM#14
Freakazoid
Quote:
Originally Posted by st33m
So basically, I have no idea what I'm talking about... and I'mma stop rambling,...

..., and make a demo map !
08-25-2006, 09:39 PM#15
st33m
Well, I realise now, I'm still wrong. This is all assuming you dont have spells.

Get someone with a higher IQ, or better yet, someone whos not insane...

EDIT: Added a demo map, I guess. Not positive it works right.
Attached Files
File type: w3xDemo Map for Freakzoid.w3x (20.4 KB)